AI Game Clones Are Threatening Indie Developers Before Their Games Even Launch

https://www.player.one/ai-game-clones-are-threatening-indie-developers-before-their-games-even-launch-163621

AI-generated game clones are making it harder for indie developers to succeed by copying original ideas before launch and flooding digital stores.

39 points · 5 comments · view on lemmy.world

5 Comments

oftheair@lemmy.blahaj.zone · 11 pts · 45d

Terrible. We hope the bubble bursts soon.

Bougie_Birdie@piefed.blahaj.zone · 9 pts · 45d (4 replies)

As a dev myself, this is a major bummer. Sadly not the first I'm hearing of it

Before the advent of AI I used to have this fear that talking about my game before it was ready for release would make it likely that someone could steal the idea and get to market faster, cheaper, or better than I could. But making a game required a ton of effort, so it was pretty easy to see it was a mostly irrational fear.

AI enables grift in every industry. It's never been easier to steal intellectual property. Now I'm back to not talking about my games until they're ready for release, and that fear feels far from irrational.

Hairyfishnuts@feddit.online · 3 pts · 45d (3 replies)
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oftheair@lemmy.blahaj.zone · 8 pts · 45d

Yes. However, that's not the problem.

The problem isn't leaks, the problem is people stealing ideas or using the regurgitation machines in order to regurgitate/copy (badly) the ideas someone or somemany has in their game, or other types of media.

Bougie_Birdie@piefed.blahaj.zone · 7 pts · 45d

I mean, you could do that, but that's not really where the problem lies

Usually the nefarious party doesn't outright steal your code. It's more about stealing your idea and rushing it to market before you can yourself. AI driven development can speed this process, and it lowers the barrier to entry because you don't have to have a deep understanding of code to hack something together.

Before AI, people would still do this. The pipeline would be that you'd contract out overseas where skilled labour is cheap. A team of people can typically work faster than a single developer, so this really hurt indies. However, it was also really rare because there was considerable expense and it still took a fairly long time to develop.

So in these cases, it's not actually your work that's being stolen, but the idea. Now, that feels bad, but I also don't think you can copyright an idea (many courts agree). But it feels scummy, especially when it's a major player doing it to the little guy.

As far as actually stealing the code though, it does happen and you don't need AI to do it. I've spoken with a couple of fellow devs in game jams where this happened to them. We were participating in the Ludum Dare game jam, and they have a requirement that your source code is available so that others can learn from you. However, some developers don't have an understanding of exactly what kind of licensing that entails - indeed many of them didn't even include a license.

In one example, a developer had included all of their assets with their source code - art, music, the works. Some company took their game and ported it to the Google Play store where it was briefly a hit. The developer didn't benefit from this at all, never saw a penny, and had no legal recourse because the terms of their license did technically allow it.

DeLacue@lemmy.world · 2 pts · 44d

Easily but that won't actually solve the problem. The issue occurs when trying to market and promote the game; if your announcement of your indie game and it's features gains any traction then some POS will whip together a crappy ai vomit stain. Since you probably released some images to drum up interest they can regurgitate something that looks passible like your game in a day by feeding those images to an ai. This means there is an absolutely terrible clone that will come out before your game that will confuse the customers and spoil the market. Honestly the fact that they don't steal code makes them sort of worse. If they did steal code then the quality of the clone would be way better. It would still be bad but it would be better then what the gen ai would come up with based on the description of your game mechanics. And since your game is going to get confused for the clone (since that's their goal) the worse the clone is the harder it will be to market the real game.