Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format
https://www.tomshardware.com/software/korean-outfit-hosting-1-44mb-game-development-contest-to-honor-the-floppy-disk-entrants-must-confine-entire-fileset-including-resources-engine-and-library-to-miniscule-storage-format
17 points · 3 comments · view on lemmy.world
3 Comments
Fandangalo@lemmy.world · 3 pts · 32d
Go go pico-8
notabot@piefed.social · 3 pts · 32d
We used to measure games in Kilobytes, and they were still fun. Technology and our programing techniques have progressed massively since then, which is good, but we've rather lost the drive to write tight code. Competitions like this are great, but I'd love to see more games written within these sorts of constraints, not because it's been set as a challenge, but because not every game needs gigabytes of textures, and the game play is what makes it actually enjoyable and exciting to play.
CannedYeet@lemmy.world · 1 pts · 32d
https://en.wikipedia.org/wiki/.kkrieger