This week:
•Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem
•Advanced Vulkan Compute: The Power of Parallelism
•Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
•And more!
https://www.jendrikillner.com/post/graphics-programming-weekly-issue-447/
This week:
•Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem
•Advanced Vulkan Compute: The Power of Parallelism
•Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
•And more!
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