This is the first fully functional idle clicker game that actually has many of the features in the actual idle clicker ones on mobile, but no pay to win mechanics and Noone can spoof the game itself to gain an advantage over others. Still working on a few things like overall gameplay progression, damage counter, monster hp and such so the player doesnt just progress too easily and has a bit of an actual challenge. Leave me a comment here for what you think or things you may want adjusted, added etc to make the game better.
New Idle Clicker Game
https://perchance.org/chewys-idle-clicker
7 Comments
qinerous@lemmy.world · 2 pts · 29d
so far, this is the best clicker game I've tried in Perchance
ChewNDew86@lemmy.world · 2 pts · 29d
Thanks, I am actually planning a massive overhaul this weekend, if I have the time, that will improve it and make it visually better. Gonna rework the prestiege function, xp count, equipment icons, and other stuff. First game I have ever done so still learning and figuring things out.
Basti0n@lemmy.world · 1 pts · 29d
3 downvotes on this is crazy btw. I wish the dev were more active and banned these trolls.
ChewNDew86@lemmy.world · 2 pts · 28d
I'd, let them down vote. I am getting things tested and stuff ready for this weekends update. Being this is my first ever game, I took things a bit slow and not too complicated.
ChewNDew86@lemmy.world · 1 pts · 28d
Big news on this weekends update. I am going to add a dynamic skill tree that lets the user pick and choose any skill they want to use, this way it really feels like you can have 20000000 different builds and not one specific is overpowering the rest. Each with flaws and benefits. Also adding dynamic bosses so they have resistances, weaknesses, immmunities, and can kill your hero. Also going to revamp the prestiege tree so its better. Not sure how but thats the biggest hiccup. Also going to add better icons for gear, regions and such. I like the monster icons. Trying to not use emoji or svg graphics. Going to add regional backgrounds, better UI and might consider a pet system and gear crafting. Those might be another update as if this starts getting too big I will have to think about using plug-ins to import certain data just to keep main code not as chunky.
Garth01@lemmy.world · 1 pts · 30d
What if I edit the generator
ChewNDew86@lemmy.world · 1 pts · 30d
You could but when you save it to make it your own it wont work properly. I also have a code that only applies changes to the game itself when the generation code is saved. Also to try and mess with the creation I spent many hours building would be a dick move on your end.