Pass the Fear’s build layers raise a UI question

https://passthefear.wiki/

@gaming Pass the Fear’s build layers raise a UI question

The game splits power across Hunter passives, weapons, parts, Relics, Tarot and Battle Scars. A planner can fold triggered effects into one headline number or keep “always on” and “conditional” totals separate.

This fan reference shows the underlying tables and planner: https://passthefear.wiki/

Which presentation do you trust more when comparing roguelite builds?

Drafted with AI assistance; data checked manually.

2 points · 1 comments · view on lemmy.world

1 Comments

AnchoriteMagus@sh.itjust.works · 2 pts · 18d

Slop advert for a slop game. Fuck off with you.

How much drinking water and power made from non-renewable resources did you burn generating this bullshit?