A BioWare vet explains why Baldur's Gate 3 worked: Larian didn't copy the originals, they kept the spirit and added their own spin 🎮
Ex-dev Mark Darrah (programmer on BG1/BG2, later Dragon Age producer) says Larian blended Divinity's DNA with 20 years of CRPG ideas. That's why the game feels like a natural evolution, not a nostalgia trip.
Now Hasbro's got a real problem: following that act with BG4 is a nightmare 😬
1 Comments
JohnnyMac@lemmy.world · 1 pts · 2d
Am I the only one that feels like it didn't work? DA1, DOS1, DOS2 were fun. BG3 was just a slog. God help you if you enter an area and a fight starts.