I have been very active in the roguelites sub on Reddit, all the while really chafing at using Reddit as a platform. Their enshittification and moderation practices are increasingly dysfunctional and I’d love to find similar community around roguelite games here in the Fedi.
I’m fairly new to the genre — discovered Returnal in 2025 and since then have voraciously been playing as many of the classics AND the newest titles as I can get my hands on. I play on Playstation, and my favorites recently are:
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Returnal
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Astral Ascent
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Inscryption
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Spiritfall
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Entropy Survivors
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Soulstone Survivors
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Brotato
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Hades 1 & 2
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Blazblue Entropy Effect X
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Dead Cells
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Night Swarm
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Nuclear Throne
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RoboQuest
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Warriors Abyss
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Enter the Gungeon
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The Land Beneath Us
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Downwell
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Saros
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Teenage Mutant Ninja Turtles: Splintered Fate
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Absolum
What about you — what are your favorites?
9 Comments
Edges@lemmy.zip · 5 pts · 5d
I was huge into Isaac and nothing in the genre has ever matched that high for me.
I really enjoyed Spelunky, Rogue Legacy, and Streets of Rogue
Recently picked up Absolum and it's good so far
0li0li@lemmy.world · 4 pts · 5d
I'm here too!
Magicraft, roguelite or not, has amazing spell crafting. My GOTY when it released.
Otherwise, I do like Striving for Light, [REDACTED], Returnal, Dandy Ace, Nova Drift, Warm Snow, Doomsday Hubters and a handful of other ones. Mainly those that allow crazy builds a-la-PoE. I basically replaced arpgs with those isometric or top down roguelites hehe
For some reason, Hades and BoI didn't do it for me.
Otherwise, there are a bunch of bullet heaven roguelites I like, with Net.Attack() sitting at the top... evidently given my taste in spell programming XD
tal@lemmy.today · 3 pts · 5d
That looks interesting. There's nothing quite like Noita out there, but because I liked the spell-building so much, I've been looking for other things that implement spell-crafting. So far, I've been generally disappointed with what I've tried, and I initially thought that this was something that I already tried, but apparently not. Have to look into it. Thanks for the recommendation.
tedcurran@lemmy.world · 1 pts · 5d
Net.Attack() looks like a similar concept, a survivorslike where you build your attack upgrades like code blocks. I haven't gotten far with it yet but excited to go further.
I just got Pathologic and I already really like the combat and the way metaprogression comes in the form of building and perfecting a biological organism. Very polished and fun.
tedcurran@lemmy.world · 1 pts · 4d
Returnal is my #1 all time, now battling my way through REDACTED among others. That and Warm Snow are tough! I haven't gotten far in either.
I agree that BoI doesn't do it for me but I'm still playing it to see what the big deal is, probably 5 hours in. It does have interesting build variety but so far it's not enough to make up for the ugly / gross game design and simplistic combat.
Surprised to hear you like REDACTED but not Hades! I am close to 100%ing Hades 2 and it's 🤌✨ even better than the first.
Flamekebab@piefed.social · 3 pts · 5d
I've been enjoying Raccoin, a coin pusher roguelite. Not amazing but comfy enough.
tedcurran@lemmy.world · 1 pts · 5d
I've heard good things about it and it's coming to the platforms I play, I'll have to check it out. Clover Pit is also quite fun in this genre.
tal@lemmy.today · 3 pts · 5d
Well...if I look at what I've been playing recently...
Healed to Death. Interesting unconventional design, but didn't think that it was that great as a game. I tried it for a while and it got uninstalled.
Ball x Pit. Roguelike variant of...I don't know, brick-breaking games? Not very deep, but I had fun with it. The core gameplay loop is pretty satisfying to me. The balance is kind of questionable; for many builds, I'd say that the Ethereal Cloak item is extremely potent. Other items are only likely very practical once one has certain unlocks, and some just aren't very good.
Straimium Immortaly. Screen-based shmup. This is...pretty bizarre. It's definitely playable, and I enjoyed it more than I initially expected, but I think that it's too outright bizarre for me to recommend. The game also doesn't do a great job of describing powerups and their properties to let one make calls about builds.
The Binding of Isaac: Rebirth. This is a classic, and I can give a recommendation on this one. Hadn't played it in a while and pulled it out. Great build variety. I don't personally enjoy the theme (gore, abuse, scatological stuff, religion), and personally, I'd rather have an option for higher-resolution graphics, but I like the actual gameplay, and the build variety is wonderful---runs vary quite a bit in how one plays.
Noita. I'd also say that this is pretty good, allows for a pretty substantial amount of build variation. I think that the game is too hard, too stingy in terms of health regen, but one can mod that. You have a very great ability to design wands and cruise around an open world, where a lot of the threats are emergent, like, properties of the world. The perks and wands and spells that show up vary and mix the runs up a substantial bit. There aren't really presently any clones out there.
Tiny Rogues. This one I liked a lot more than I expected. The game is pretty minimalist, especially in graphics, but the game design and balance is pretty good; there are a lot of tradeoff decisions that you're constantly making. Bullet-hell shmup.
Skull Horde. This wasn't terrible, but I feel like an important part of a successful roguelike or roguelite is gameplay significantly varying from run to run based on random factors. This just didn't play out that differently.
Nova Drift. Roguelite Astroids-alike. Not a new game, but I keep going back to play it. This one's definitely a favorite. It kind of falls over on the "random factors force different gameplay" test---you can almost always wind up with a specific build that you want in a run if you keep working at it, though a few notable random powerups can make a build significantly more powerful---though it does permit for a variety of interesting, significantly-different builds.
Brotato. I took a long, long time to getting around to playing this one. I had some fun playing it, and I see why people enjoy it, but the gameplay doesn't vary all that much from run to run. The builds aren't all that sophisticated. I don't hate it, but it hasn't really done a great job of making me want to pick it up again.
Dome Keeper. Roguelite Missile Command. It's not terrible, but the Missile Command portion of the game doesn't really excite me.
Balatro. Roguelite deckbuilder. This one is pretty well-known, probably doesn't need an introduction. I'd say that it's definitely worth the money. I'm not super-excited about the poker theme, but it does a decent job of having gameplay get mixed up based on random factors. It's another game where I wish that I could buy an HD graphics version---I mean, there are lots of artists out there that design card decks, and most of the art is just card decks. An HD, dark-mode Balatro would really be up my alley.
Holocure. Of the Vampire Survivors-genre games I've played, my favorite thus far. If you like games in the genre, I think that it's worth playing.
tedcurran@lemmy.world · 4 pts · 5d
Great stuff here! I discovered roguelites last year and now I have severe Steam envy for all the great games that come to Windows first. I've heard so much good stuff about Noita, Magicraft, Tiny Rogues, Shape of Dreams... I have to wait until they come to PlayStation or try to emulate them on my android tablet. I keep playing Isaac to see what the fuss is about but so far it hasn't hooked me. Others like Balatro, Brotato, Ball x Pit, and Griftlands are tons of fun