Slingshot Speeders v0.1.0 is live, first stable build, two new maps, test site, real gravity

https://packaged-media.redd.it/ibji6kgffskh1/pb/m2-res_1080p.mp4?m=DASHPlaylist.mpd&var=sgpssan&v=1&e=1787360400&s=325e8b1d632299e0e96dac17b8c74633bc9cd3df

Slingshot Speeders is a free 2D orbital racer in the browser. Inverse-square gravity (same falloff as the solar system). Force-based ship. Slingshots. Capture a closed orbit. Public SCORE / TIME / FUEL boards. Server owns the race: you send button presses, not position or time.

Play: https://slingshotspeeders.com/ Test: https://test.slingshotspeeders.com/ Usage: https://slingshotspeeders.com/usage Changelog: https://slingshotspeeders.com/changelog

v0.1.0 — first stable production build (2026-08-21). Live stays tagged. New work goes through test, then a promote. Production boards stay; we do not edit the live game in place.

Maps

Trio (gold New!) — three Rendezvous-size free-moving pullers. They tug on each other. Start in a low orbit around one. Hop and park a closed orbit on another. Empty boards.

Snake (gold New!) — short sideways S, about nine wells, tips flared so the bends are not hairpins. Fly left → right. Static pull along the path, moons on mixed-radius rails, moving pushers (first map that ships push wells). Capture the green ring on the last well. Empty boards.

Still there: Easy, Asteroid Field, Planet & Moon, Chaos, Slingshot, Elevator, Rendezvous, Trefoil (online race).

Play

  • One fuel tank. RCS at half thrust costs half as much.
  • Pull wells/moons: arrows in. Pushers: arrows out.
  • Home subtitle: The first orbital racing game.
  • Arcade pixel type (Kenney Mini Square, CC0). Same width every letter. Home, HUD, WHAT'S NEW, USAGE, name box.
  • STRESS TEST is gone from home.

Watch

  • The white trajectory is the one recorded during the run. Watch does not re-solve a second path.
  • Same ribbon as live: no hitch, no hole behind the ship.
  • Live coast line refreshes twice a second so it stays with the ship even when you are not thrusting.
  • Recent runs open in Watch again, including tapes from the two-tank era.
  • Win card shows time and fuel right away. Score waits for the logged board number.

Usage

  • USAGE opens a real page (/usage), not an in-game graph.
  • Four live charts: visits, plays, fuel, distance.

Under the hood (this is the stable cut)

  • Gravity and win/crash/fuel rules live in one shared sim. Client and server cannot disagree about gravity.
  • Score lists are not silently rewritten on every boot (migration is gated). One owner for run outcome.
  • License audit: proprietary game (Masland Tech LLC). 457 linked crates checked. Zero copyleft. Third-party notices shipped. Fira Mono (OFL) replaced with Kenney Mini Square (CC0).
  • Test and production are two sites on the same machine: different port, wasm, and database. Production sqlite is never overwritten by test. Test is noindex.

Future orbitmap

  • Map making — drop gravity wells, set start position and velocity, fly the map you just built.
  • Teleportation — pads that jump you across the field without breaking the orbit game.
  • Weekly challenges — a rotating scored objective, fresh boards each week.
  • New race track — a second online-race layout (not only Trefoil).
  • Ship classes — different hulls with different thrust / tank / handling. Same gravity.
  • Kessler Run — new map. Debris field. Thread it. Capture on the other side.
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