The first orbital racing game is now officially v0.1.0 and has new fun challenges

https://packaged-media.redd.it/ibji6kgffskh1/pb/m2-res_1080p.mp4?m=DASHPlaylist.mpd&var=sgpssan&v=1&e=1787374800&s=aea642449638410a1a9e38bf8760f3d8b2447b45

You can view my previous post https://lemmy.world/post/50602921

https://slingshotspeeders.com/ No account required, free to play in browser online.

The new snake map is a little bit of everything, pushing, pulling, moving, static. I still haven't found the best path. Thanks to everyone who played last time, your feedback helped shape what it is today.

A plan I have in the future is to pay homage to "Spacewar! (1962)" and add a PvP 1v1 battle mode around a gravitation well.

47 points · 3 comments · view on lemmy.world

3 Comments

I_Jedi@lemmy.today · 7 pts · 11d (2 replies)

Is this 2-body physics or approximated n-body?

masltech@lemmy.world · 1 pts · 11d

Great question. N-body. Each tick the ship’s gravity is the inverse-square sum of every well and every moving body. Verlet, not a Kepler two-body orbit. (Win checks a Kepler fit in the green ring; that’s the capture test, not how you fly.) Moons on shipped maps feel wells only, no moon–moon pull unless the map is well-less or dense.

jaykrown@lemmy.world · 0 pts · 10d