Slingshot Speeders — HUGE changes and several new maps (v0.1.4)

https://packaged-media.redd.it/r75x3sl62slh1/pb/m2-res_1080p.mp4?m=DASHPlaylist.mpd&var=sgpssan&v=1&e=1787792400&s=8cf12114ecc0f5a7636775ba74196ab58579222d

Slingshot Speeders — what's new (v0.1.4)

Play: https://slingshotspeeders.com/


Boards were wiped

This is still an experimental build. v0.1.4 needed a clean database.

The 0.1.3 scores, tapes, Watch links, Google accounts, profiles, and championship would not start on the new schema without a pile of compatibility shims. The server refused to boot. We wiped the live database instead of shipping that jank.

Empty now:

  • SCORE / TIME / Δv
  • RECENT RUNS
  • Watch / /r/ links
  • Public profiles / /u/ codes
  • Championship, rating, Trefoil Elo
  • Usage totals
  • Alpha Supporter Community Maps shelf

Sign in again. Fly again. Pre-Alpha Archive is still the older snapshot.


New maps

Gold New! maps sit at the top of Home. Prime is still the beginner map.

Championship is fifteen maps, 1125 max (it passed through fourteen maps / 1050).

Push Pull — Hard

  • First official map built in MapMake. It was made with the in-game tools, then ported onto the official list — a test for how future community maps can become scored maps.
  • Pushers and pullers, a moving well, and a wall.
  • Capture a closed orbit in the green ring on the far well.
  • Gold New!

Cargo Delivery — Extreme

  • Planet and a closer, faster moon.
  • Hold the yellow ring around the planet for 5 seconds; it turns green and cargo comes aboard (the ship gets heavier).
  • Then hold the smaller yellow ring around the moon for 5 seconds.
  • Sits at the top of Home with gold New!.
  • Live hold ring fills and shows remaining seconds (same on Rendezvous). The top of the screen does not.
  • Trajectory line stays wrapped around the moon as you fly the orbit. It no longer fades out along the lap.
  • Watch fills that same moon wrap (it was leaving a short leftover from the burn).
  • Watch shows the hold ring filling, the remaining seconds, and the ring turning green — same as the flight.
  • Watch reverse stays instant, including 100x.
  • Watch opens right away. The hold clocks catch up in the background.

Water Rapids

  • Start above the first loop and slalom two outer wells.
  • Loop under each well and fly up through the gold line — it turns green when you do.
  • A weaker well sits across from each loop.
  • The finish is the line after the last well, not a capture.
  • Gold New!
  • Sits with Trefoil:
    • List is RECENT / FASTEST — click a row to Watch
    • Championship still counts the map
    • Opens on the start pad with the same JOIN / SPECTATE card
  • Spectate stays on Trefoil and Water Rapids. Other maps are your own run — a moving well is a clock. Home still shows who is flying.
  • R starts you on the centerline, same pad as a first start.

Foot Work

  • Nine wells in a sideways S.
  • Gold sticks poke out top, then bottom, then top.
  • Fly each from the left; they turn green in order.
  • The last stick is the finish.
  • Gold New!

Donut

  • Two wells.
  • Fit a closed orbit in the green ring: inside the outer edge, outside the hole.
  • Gold New!

Community maps and MapMake

  • ALPHA SUPPORTER COMMUNITY MAPS is the public shelf.
    • Everyone sees the same published maps
    • MapMake is still your own drafts
  • SHARE on a community map copies a link.
    • The link opens that map
    • Asks for a name unless you are already signed in
  • MapMake stays gated while it is in experimental testing. Alpha supporter access is not open yet.
  • Alpha supporters publish one new map a week, not a lifetime of three.
    • Same map again does not spend the week
    • One a week so a map stays meaningful — not a flood — and so it can be picked for a weekly challenge
    • The shelf also has a real storage limit
  • N-PUSH places a moving pusher. N-BODY still pulls. Resize keeps the sign.
  • DELETE removes the draft you are looking at, after Yes.
    • Locked submitted maps stay
    • YOUR MAPS splits drafts and locked
  • PLAY exhaust does not stay on the Edit pad.
  • The faint outer gravity-reach circle is MapMake Edit only. Play does not draw it.

Profiles, names, and ranking

  • Sign in with Google and you get a unique six-character share code (a–z and 0–9).
  • Then pick any display name — it is never taken.
    • That name is what PLAY, the boards, and your profile show
    • Google sign-in does not pick it
    • Change it on Account (alpha supporters included)
    • Free accounts edit it from a circle next to the name
  • Gold and the S are a look on that name, so any letters can wear them.
    • Alpha supporter names on SCORE / TIME / Δv and Standings show a gold S
    • The S sits after the name, with a little room inside the box
  • A public profile is only /u/ plus the short code.
    • Overview is that page, not #overview
    • /u/james and other name URLs are gone
    • The code is not repeated under the name. It is on Share
  • Overview charts:
    • Distance
    • Δv
    • Wins
    • Plays
    • How far the nose turned, in radians (Usage shows this too)
  • Rating titles (old maneuver names are gone):
    • Rookie (0–199)
    • Pilot (200–399)
    • Racer (400–599)
    • Ace (600–799)
    • Captain (800–949)
    • Apex (950–1000)
  • Signed-in MENU saves kill rotation, start view, and tap-or-hold afterburn to your account.
    • Guests keep those on this browser
    • Account has the same switches

Boards and Recent Runs

  • RECENT RUNS is its own page.
    • Last 20 flights
    • Click a row to Watch
    • Picks up new flights while you sit on the page
  • SHARE and Watch links are /r/ plus eight characters.
    • Old ?r= and ?race= links stop working
    • Tapes from before this cut are gone
  • SCORE / TIME / Δv keep one row per name. Caps do not count as a second pilot.
  • Map cards have an i for plays, wins, and who is in the room.
  • After R, the next finish still lands on SCORE / TIME / Δv. Restart starts a new attempt.
  • R puts you on the same pad as a first start.

Play

  • Trajectory line:
    • Same line, same 5 toggle
    • No longer hitches the frame around moving masses
    • Stays on while you burn — a short preview
    • Let go and the full line still grows in
  • LINE and ARROWS chips show whether 5 and 4 are on. Same lights on touch.
  • MENU Afterburn: tap Shift or hold Shift. Default is still tap.
  • Wells no longer draw a faint outer gravity-reach circle in play. That ring is MapMake Edit.

Ship

  • Stock hull is a longer rectangle with a triangular bell.
    • The gray thruster is a short trapezoid with a flat on the hull, not a triangle that pinches to a point
    • A heading arrow sits just off the nose and matches the HUD arrows
    • Heading mark sits farther off the nose and is thinner
    • 4 / ARROWS hides it with the other arrows
  • Four small gray pads sit on the hull corners so you can see where RCS fires.
  • Exhaust is a fine white spray from every thruster, including RCS.
    • Sparks hang where you burned and fade out slowly
    • Afterburn is denser
    • Sparks shoot farther, last a little longer, and fade out while they are still moving
    • They leave the nozzle slower — a stutter no longer throws a burst
    • They keep the ship's speed when they leave the bell — a brake burn no longer outruns its own trail
  • Main exhaust comes from the bell. RCS sits on the hull corners.
  • RCS sparks shoot out the thruster that fires.
    • S comes out the nose
    • They were coming out the opposite face

Watch

  • An alpha supporter name is gold outline and gold text, not a gold fill.
  • Remaining Δv stays next to speed and g, including while you scrub.
  • Cargo Delivery and Rendezvous:
    • Hold ring fills, remaining seconds, ring turns green — same as the flight
    • Reverse stays instant, including 100x
    • Cargo Delivery Watch opens right away; hold clocks catch up in the background
  • Cargo Delivery moon wrap matches what you saw while flying (see that map above).

Site

  • FAQ answers how mixed score is calculated:
    • Clock and a full tank weigh the same
    • RCS costs half of main
    • A fast sip beats a fast dump
  • The game download is gzipped, so Home should come up sooner on a slow connection.
5 points · 2 comments · view on lemmy.world

2 Comments

Derg@programming.dev · 2 pts · 5d (1 reply)

The heck is with water rapids, I have to turn both left and right?? /s

Thanks for adding hold mode for afterburners, I noticed the thruster particles too and the new maps are fun! I wish I could work as fast…

masltech@lemmy.world · 2 pts · 5d

Water rapids is indeed a fun one, it's changed at this point, the green path has been removed entirely from the game in favor of checkpoints. You're welcome, and let me know if you have any other suggestions/feedback, I always appreciate your input.