A ton of info in this post, and it's far too long to include everything in a single post, so I'll just include the intro here. The whole thing is worth a read as they do a deep dive on the issues and bug fixes and what was causing them.
Last month, we shared that we were changing the way we prioritize some of Star Citizen's most persistent problems. Today, we want to share an update on the progress we’ve made so far, the issues we’ve resolved, and the work that went into fixing them.
We’re focusing on the problems that have the biggest impact on your experience. Instead of looking at bugs one at a time, we’re stepping back and focusing on the parts of the game you rely on every time you play, grouping bugs by the system they break. Your ship should be where you expect it to be. Your inventory should load. Your missions should work. These are basic expectations, and we know that when they fail, it does not matter how impressive the rest of the game is. If you cannot get your ship, lose the gear you were carrying, or spend 15 minutes trying to get past a connection error, that is the experience you remember.
To keep focus on the player experience, we’ve handed ownership of identifying and prioritizing these issues to our Player Experience team. Alpha 4.10 has been the biggest application of this approach so far, and today we want to show you what that looks like.
2 Comments
tidderuuf@lemmy.world · 0 pts · 14d
So... They are offloading the software issues away from the software engineers and having the customer support folks work on it.
Is that what I just read?
QuadratureSurfer@lemmy.world · 2 pts · 14d
Not really, the whole article is worth a read. Here's the next section (and there's a lot more after that):