Slingshot Speeders is the first orbital racing game, a free 2D orbit race in the browser. Inverse-square gravity. One Stock ship. Public boards. The server re-flies your button tape — you never send position or time.
v0.1.5 is live.
⚠️ Boards Wiped
The live database has been wiped with this update.
SCORE / TIME / Δv, lobby races, Watch tapes, and Community Maps from the previous era are gone. (Sign in with Google still works.)
This is still experimental alpha. Duality, Apollo, 3-lap Trefoil, MapMake, and the Stock sheet are a different game than the tapes we had. Mixing them would make last month’s gold look fake, and it would mean shipping a pile of compatibility for old rows. A clean cut now is the honest move.
Empty boards. First times on the new era.
Highlights
- MapMake is open: Sign in with Google. Build a map. PUBLISH puts it on Community Maps for everyone to fly. (Free accounts get 1 new map/week. Experimental — it may have issues).
- Two new circuit races (Duality & Apollo): Same lobby as Trefoil:
JOIN/SPECTATE, a 10s countdown, Elo. No green corridor — fly your own path between the gold lines. - Home is rebuilt: Opens on Home with Prime for beginners, followed by Duality and Apollo marked New!. Filter the rest via Easy / Medium / Hard / Extreme / Circuits. Community is now a dedicated tab next to Circuits.
MapMake
Sign in with Google to open MapMake (MENU). Guests can fly the shelf, not the editor.
- Community Shelf: Community Maps is the public shelf (newest first on the Community Home tab). Uses the same
PLAY/VIEW/icards as official maps, tagged with Made by. - Limits: Free accounts can publish 1 new map/week. Alpha supporters can publish 1/day.
- Palette & Placement: Entities sit in a left palette (wells, pads, walls, win rings, checkpoints, hold/donut rings, cargo, refuel wells, rails, sliding doors, spokes).
- Drag to place, or click to select then click to drop.
- Hold
Shiftto place without grid snap. Escreturns toSELECT.
- Inspector & Rules: The right rail edits the selected object. The inspector sets laps, gate order, and flip. A built-in problems list blocks PUBLISH if a map is unwinable.
- Saving & Publishing:
- SAVE keeps an editable draft (max 3 saved maps).
- PUBLISH names, locks, and pushes it to Community Maps. (No separate SUBMIT step).
PUBLISHnames the map in theMAP NAMEfield (same asYOUR NAME).LOCKpublishes it.SAVEasks for a name pre-filled in that same field. The field is a centered card, not a full-screen bar.
- Gameplay & Testing:
PLAYstarts on your placed pad. An N-PUSH or N-BODY plus a gate no longer moves the ship onto that mass.- Fly-test
WINacts asEDITandPUBLISH— notHOMEandSHARE. EDITnext toVIEWopens that map as a new MapMake draft while the published version remains locked.YOUR MAPSdisplaysSAVEDandPUBLISHED. Deleting requires a single confirmation. Editing a published map prompts to create a new version.
- Details & UX:
LAPSonly displays once a map has 2+ checkpoints (a win ring on its own has no laps).- A winning orbit sits inside the win ring; the green hoop is just outside the capture zone.
- MapMake System view displays the trajectory line directly from the pad.
- Made by text displays in gold for alpha supporters and white for free accounts.
Duality, Apollo & Trefoil
- Duality: 3 laps around two wells, each featuring a close moon locked on a rail. Start on the left line. Gold lines sit on the far-left and far-right well rims (both flown upward in order). A lap counts when crossing the first line again. Purple orbits above/below refill your tank. Nose orientation matches the cyan arrow on
JOINand atGO. - Apollo: 2 laps around a planet and a close rail-bound moon. Start on the planet line. Gold lines sit on the far side of the planet and far side of the moon in order. (Planet & Moon remains free-flying capture; Apollo is the official race).
- Lobby & Finish: Uses the standard Trefoil lobby (
JOIN/SPECTATE, 10s countdown, Elo). Finishes save directly to the race board without throwingSCOREwrite errors. - Trefoil Updates: Now 3 laps. The center well is a pit — resting inside the purple ring refills your tank in 5 seconds.
- General Mechanics:
- Circuit races start on the first gold line. The next line pulses gold. Lines turn green when flown, resetting to gold when hitting the subsequent line. Crossing line #1 again triggers the lap/finish.
- Trefoil, Duality, Apollo, and Water Rapids have dropped the green corridor — fly any path you want between gold lines.
- Championship remains 15 maps (1,125 max). Lobby races track via Elo.
Home & Navigation UI
- Structure: Opens on Home: Prime (beginners) → Duality & Apollo (New!) → Easy / Medium / Hard / Extreme / Circuits.
- Menu Hub: Community Maps, Recent Runs, and MapMake live in
MENU.Settingsis consolidated into a single row. - Sizing & Links:
MENUwidth scales strictly to the longest row. How to play and Social link to dedicated site pages (/how&/social).MENUincludes Philosophy (explaining leaderboard integrity). - Map Viewing:
VIEWmap layout featuresHOME,PLAY, andSHAREat the top.PLAYlaunches immediately without returning to Home. Removed background dimmed maps on Home. - Track Info: Trefoil
idisplays active race plays and wins. Community Maps cards includeiinfo. - Visual Tweaks:
- Donut classified as Easy; Push Pull as Medium.
- Loading indicator updated to a single sun wrapped by two-way rotating dots.
- RECENT RUNS logs the last 100 flights.
- Sign Out row matches standard menu sizing.
Gold Lines, Moons & Flight Feel
- Gold Lines: Thinner visuals featuring a single directional arrow underneath. Touch the stick to register line contact (arrow denotes direction only).
- Line FX: Active lines pulse deep purple-to-gold mist. Flying a line shatters it into blinking green firefly dust that wisps away (blurry streaks/orbs removed).
- Map Physics & Start: Moons and rails remain stationary until
GO. Duality, Apollo, and moving maps load on identical sky states. - G-Force & Thrust:
- G-force tracks felt engine load; coasting and slingshots read
0 g. - Afterburn doubles thrust, billing the tank at 250% of a standard
Wtick. (Experimental tuning).
- G-force tracks felt engine load; coasting and slingshots read
- Bug Fixes: Trajectory lines no longer disappear after opening
VIEWor Watch tapes. Grid input stutter fixed when sitting onRACE FINISHED. - Water Rapids: 3 staggered loops, 3 gold lines. Starts top-center above loop 1 (nose 50 m/s down). Uses Trefoil lobby system and Foot Work style Home cards (
SCORE/TIME/Δv). - Foot Work: Wells are standard (no purple dotted refuel rings).
- Orbit Markers: Ring orbits use white dots; purple dots strictly indicate refuel rings.
Watch Mode
- Replays: Watching a tape offers
Play Mapto join the room. Homemade tapes open the source community map. - Accuracy Fixes: Duality/Apollo replays preserve moon positions at
GO(prevents false crashes/fly-offs). Water Rapids/Foot Work tapes accurately replicate line pulsing and green flash hits. - Profiles & Camera: Clicking names in signed-in tapes opens player profiles. Free-look camera retains your panned position without snapping back to the ship during scrub, skip, or restart.
Accounts, Site & Ranking
- Account Page:
Settingsmoved to Account next to Share (toggles: afterburn, kill rotation, start view). Modifying values no longer prints a "Saved" status line. - Profile Layout: Counters widened (
MAPS COMPLETEDfits on 1 line). Removed Crashes metric (covered by Plays/Wins). Share section split into link copy + embed code. - Site Docs:
- Race Standard: https://slingshotspeeders.com/stock (mass, engines, Δv, score formula)
- Ranking System: https://slingshotspeeders.com/ranking (Season Alpha, championship pts, 0–1000 rating, Elo)
- Public Roadmap: https://slingshotspeeders.com/roadmap (MapMake, weekly challenges, seasons)
- Navigation & Typography: Top-left site
MENUmatches in-game layout. Fixed site bar with centered Slingshot Speeders header. Paragraph text across long pages updated to a readable monospaced font; Zector reserved for titles and leaderboards. - Analytics: Usage displays full-width single-row charts (Visits, Plays, Δv, Distance, Rotation, Accounts) with whole integer counts.
- How to Play: https://slingshotspeeders.com/how
- Philosophy: https://slingshotspeeders.com/philosophy
- Changelog: https://slingshotspeeders.com/changelog
Controls: WASD Thrust | Q / E Rotate | Shift Afterburn | Click any celestial body to pin the trajectory line.
1 Comments
jaykrown@lemmy.world · 1 pts · 6d
Known visual bug background showing an imprint of previous run last frame. Started since map making system live, shouldn't cause interruptions to gameplay for now.