Play: slingshotspeeders.com
The first orbital racing game featuring 2D gravity, force-based ships, slingshots, and closed-orbit captures. This patch makes playing on phones and executing light burns feel identical to using a keyboard.
Phones
Play and Watch modes no longer fight you on mobile devices:
- Controls: WASD is now a stick on the bottom left. Q/E yaw is a slider on the bottom right. Drag the dots to use both thumbs for yaw and thrust simultaneously.
- Visual Helpers: The stick shows direction arrows; the yaw pill displays turn arrows. Left/right inputs on the stick point correctly.
- HUD Integration: The RESET button on the HUD restarts (same as pressing
R). Flight toggles sit top-right. - Framing & Scaling: Play and Watch start farther out so you can see the course (pinch to zoom still works). The MENU now scrolls when lists exceed screen height, including landscape mode.
- Customization: Settings now includes UI size (+/− from 10% to 100%; phones default to 50%) and Stick size (+/− from 50% to 200% for the WASD circle and yaw pill). Both settings persist on your device.
Phone stick wins now save properly (light burns previously failed verification and missed Recent Runs).
Fine Throttle & Analog Control
Dragging the control dots is now fully analog:
- A slight drag off-center triggers a light burn or slow yaw, while dragging to the rim gives full thrust.
- MAIN, RCS, KILL, and BURN remain quick-taps.
- Keyboard WASD remains on/off; the on-screen stick is your primary way to feather controls.
Visual Upgrades & Hull Indicators
- The ship hull is ~20% larger on-screen for better readability (crash hitboxes remain an exact 8 m disk).
- The hull functions as your fuel gauge: a thick centerline transitions from green → yellow → red. A dry tank displays a white hull, letting you check remaining $\Delta v$ without looking at the status bar.
Map Sharing Updates
- VIEW SHARE now copies
/m/followed by an 8-character code for every map (including Prime and Duality). - Pasting and opening the link loads that exact map's lines directly. (Legacy
/v/primelinks still open in VIEW). - Community Maps on user profiles now display the title alongside the 8-character code (eliminating the old
c-prefixes).
MapMake DRAW (Experimental)
MapMake has evolved into a full drawing toolkit:
- PATH: Draw a line (close the ends to loop) and place an N-BODY on it to ride.
- DRAW: Drag a kill bar. SPIN and SPOKES copy it around (the separate SPOKES tool has been removed).
- HOLD: Drag the aim stick to set the ride trajectory (matches the pad). HOLD also acts as the cargo ring — order and extra hull weight (kg) live directly on the hold.
- REFUEL: Places only the purple dotted circle; drag the rim to resize.
- UI Streamlining: Top bar PLAY and EDIT are unified into a single button (PLAY while placing, EDIT while flying).
- Publishing: PUBLISH still requires you to fly and win the map first.
Note: Free masses follow full simulation rules from GO. Ships cannot tug moons.
Flying Physics & Fixes
- Trajectory Line: Remains visible until you burn. Coasting will not rebuild it, and it progressively disappears as you fly. Crossing your own trajectory line no longer crops the loop into a short stub. Unclosed lines fade out cleanly at both ends without hard joins.
- Capture Rules: Capture requires your actual loop to fall inside the green ring; nearby gravity wells that pull you out will invalidate it.
- Hold Rings: Transition from yellow (waiting), fill around as you hover, and turn green when the required seconds elapse. (Rendezvous, Cargo, and MapMake HOLD behave identically).
- Apollo & Duality Fixes: Resolved hitching on Apollo’s moon and moving gates. Apollo/Duality moons spin at their intended authored pace. Apollo gold lines only count when flown in the arrow's direction (moon line direction flipped to match).
- Course Adjustments: Asteroids is now a capture ring only (ghost checkpoint dust removed from the well field). Trefoil’s fuel well and purple ring now slowly orbit clockwise around the center.
Watch Mode Improvements
- PATH Integration: The historic purple-to-orange trajectory line sits under your ship.
- Scrub the timeline up to 64x or 100x while the trajectory line stays synced from start to finish.
- Coasting in Watch mode retains the trajectory line (analog yaw no longer forces it to redraw multiple times per second).
Home & Site Updates
- Lobby: Circuit JOIN / SPECTATE count down 5 s to GO (down from 10 s).
- Supporter Perks: Race winners who are alpha supporters are highlighted in gold (matching Easy difficulty).
- Spectating: Clicking a followed player's name in Watch mode allows you to easily switch and spectate other ships.
- Tracked Runs: Apollo, Duality, and Trefoil finishes now log to Recent Runs.
- Profiles: Default name starts as
PILOT. Tap to edit; flying without changing it keepsPILOT. - Settings: MENU Settings are accessible whether signed in or out. Browser defaults save locally; signing in syncs them to your account.
- Scoring: Site MENU now opens directly to PLAY. Race standard and Ranking formulas have been simplified: time and a full tank of $\Delta v$ carry equal weight (emptying your tank cuts your mixed score in half, equivalent to doubling your time).
Full Patch Notes: Check in-game under WHAT'S NEW or visit slingshotspeeders.com/changelog.
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