...the story generators constantly starting off with something that is absolutely not related to the story idea that gets entered? What does a stopped grandfather clock in the MC's house have anything to do with him at a class reunion four states away, for instance? Or a seized motor in an old truck having anything to do with a high-powered business conference? Seriously...
1 Comments
rvoe@lemmy.world · 1 pts · 2d
Honestly, that's not really "the model" and it's not Perchance's fault either it's the generator's. Perchance just feeds the AI whatever instructions, premise, and memory the creator wrote in the code. The model follows what it's handed, so if a generator opens your class-reunion story with a stopped grandfather clock, it's because its prompt gave the model almost nothing to anchor the premise to and no memory to carry it forward, so the model fills the gap with random filler. Blame the prompt design and the memory system, not the underlying AI.
Take FurAI, for example: its roleplay instructions are genuinely solid, but its memory isn't built for long-term RP, it's great for short sessions and falls apart over time. Great instructions with weak memory still forgets everything. That's the real problem with this generators.
Mine is perchance.org/moechat. Test it and rate it yourself, but I'll let you know how my generator does and what's make it better than all of this rp generator combined:
Every 3 replies (you can change the N in the settings aswell), a background AI pass reads the finished exchange and writes only genuine turning points (a confession, a promise, a death, a secret revealed, a goal taken up) into that chat's private lorebook. You don't do anything.
It does not dump your whole history into the prompt. It recalls only the memories whose trigger words are actually in play right now (up to 6 per reply), plus a live scene state place, who's present, injuries, open threads, tone refreshed every few replies. So the AI is grounded in what's happening, not riffing blind. New facts supersede old ones, so when a character's situation changes the book updates instead of contradicting itself. Rewinding a message rolls the memory back with it.
Older turns fold into a running summary so long chats stay coherent. When the recap starts to matter, a notice appears at the top offering a full recap, /sum writes it, you tap Remember and it's pinned into lore for good. You can ignore it too the automatic memory keeps running either way.
And how you type matters aswell write flat and robotic and it'll match write in a mood and it matches that. Same base model, wildly different result depending on the instructions it's fed and the memory behind it. That's why "Perchance story generators" vary so much they're not one thing.