The recently promised "changes" to Unity's controversial new per-install fee plan for developers could include hard limits based on a company's total revenue and developer self-reporting of installation numbers, according to a new report.
The recently promised "changes" to Unity's controversial new per-install fee plan for developers could include hard limits based on a company's total revenue and developer self-reporting of installation numbers, according to a new report.
3 Comments
BluJay320@lemmy.blahaj.zone · 4 pts · 2y
They did too much damage already. They’ve lost all developer trust, and deserve to crash and burn for this
Excrubulent@slrpnk.net · 3 pts · 2y
Honestly at this point just the peace of mind of working in a FOSS engine and not under a corporation that can do this whenever is enough to motivate me to learn godot. I've got some prototypes I can port into that engine to learn on, it might even be some good motivation to start integrating them into a single project.
wave_walnut@kbin.social · 1 pts · 2y
This price change would be not for gaming industry gains, but for the capitalist's private appetite. Unity engine would be added unneccesary features for it.