Short fight blues

311 points · 4 comments · view on lemmy.world

4 Comments

sammytheman666@ttrpg.network · 20 pts · 2y (2 replies)

This hurts me so bad. One time, we went about 7 sessions without a single fight. Then I went last in the initiative. And then the DM forgot for a few seconds that I was there since the other players wiped the floor and only one was left and he accidently closed the session before my turn

GrenadeSalad@ttrpg.network · 17 pts · 2y (1 reply)

Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.

sammytheman666@ttrpg.network · 10 pts · 2y

Ha ! Nah. When we asked why so few of them, he said that it was because it took too much time and he didnt had enough to do it.

Which, either its a lie, or he is doing it wrong. Because the thing that makes time in session go by a lot with few preps is combat. I could design you 3 combats that would last a session faster than any other type of content designed to last as long.

No matter what, I like combat, I like it a lot. And this turned me off a shitton.

telllos@lemmy.world · 3 pts · 2y

Someone didn't get his abricotine