I have been messing with Sonkun's CRT shaders in RetroArch, and they're amazing. I'm trying to maximize them, and I'm curious--for PSX, will nearest-neighbor or bilinear filtering give a more accurate

I have been messing with Sonkun's CRT shaders in RetroArch, and they're amazing. I'm trying to maximize them, and I'm curious--for PSX, will nearest-neighbor or bilinear filtering give a more accurate presentation with CRT shaders?

#Emulation

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