June 29: Unearthed Arcana | Player's Handbook Playtest 6

https://www.youtube.com/watch?v=ANtfymlCjQw&ab_channel=Dungeons&Dragons

The next playtest material drops tomorrow, largest one so far!

11 points · 11 comments · view on lemmy.world

11 Comments

eerongal@ttrpg.network · 5 pts · 3y

sounds like we finally get to see monk.

KurtDunniehue@ttrpg.network · 5 pts · 3y (1 reply)

On another note, I am mildly concerned that Weapon Mastery is being spread around so much. It is popular, but I felt it would be most appropriate as a feature that is strictly for Warrior Classes, and this makes the distinction of what is or isn't a Warrior fuzzy.

Not that this is a big problem, just mildly concerning.

mertag770@kbin.social · 1 pts · 3y

I agree. I would like to have seen this be pure martial exclusive with maybe something like the fighting styles given to pal/ranger

static@kbin.social · 3 pts · 3y

They didn't say much about the Druid.

Let's see if they rebalanced it a bit.
Overall, I prefer caster druids/non moon druid classes. So untill now I was not happy with the focus on wildshape.

dumples@kbin.social · 1 pts · 3y

Do we have a time yet? Is it still noon pacific time?

psil@ttrpg.network · 1 pts · 3y

Update: It's out now!

KurtDunniehue@ttrpg.network · 1 pts · 3y

I cannot wait to get my hands on the changes.

For roguess, I confidently predict that Sneak attack will become once-per-round in some way some how. Cunning Strike is likely a way to claw back some of the high end damage potential that is lost by performing what is now a Rules-As-Written Loophole on doublestacking sneak attacks by somehow triggering off-turn attacks using your reaction.

I predict that it will have the following options:

  1. Just damage
  2. Status effects
  3. Mobility

And perhaps more. This will be the opt in complexity that is missing from the Rogue at the top end of Tier 2 and onwards, allowing people who just like their simple rogues to deal more damage, and for tactical masterminds to pull of clutch moves.