beware of the rule

391 points · 11 comments · view on lemmy.world

11 Comments

blackluster117@possumpat.io · 29 pts · 2y

One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.

zzx@lemmy.world · 15 pts · 2y (1 reply)

Don't forget the geometry shader for special vertex manipulation

kotauskas@lemmy.blahaj.zone · 7 pts · 2y

no one uses those, especially in Vulkan 'cause it has mesh shaders

SkySyrup@sh.itjust.works · 11 pts · 2y (1 reply)

that’s a lot of effort for a meme, I applaud

Smorty@lemmy.blahaj.zone · 8 pts · 2y

Don't tell anyone, but I think it's a repost

Ozzy@lemmy.ml · 11 pts · 2y

Funny

Viking_Hippie@lemmy.world · 5 pts · 2y

I'm just waiting for the death pinch 🤷

Draconic_NEO@lemmy.dbzer0.com · 4 pts · 2y (2 replies)

Well... That's not good...

Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.

blackluster117@possumpat.io · 1 pts · 2y (1 reply)

The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.

Hazmatastic@lemm.ee · 1 pts · 2y

TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

Gabu@lemmy.world · 2 pts · 2y

This joke has so many levels it could be a Mario game.