Without using normal map, how do I make something look flatter in arbitrary direction?
model: Godette by Pablo Dobarro
Figure 1
Let's say I want to smoosh character face to make lighting appear flatter while keeping the geometry. What kind of shader node setup can do this in a simple non-destructive way?
2 Comments
Clasm@lemmy.world · 3 pts · 2y
I haven't seen a way to do this in-shader yet.
But I know that there's at least one tutorial out there that just had a couple of references faces/planes facing the directions they wanted, then just copy/pasting the normal from the reference planes onto the appropriate mesh sections. The reference faces were erased afterwards.
g6d3np81@kbin.social · 3 pts · 2y
Yup, probably watched the same video. Those are much more focused on flat shading... like dead flat.
There is Abnormal addon but I find doing it with mesh data (beyond vertex weight / vertex color) is kinda cumbersome.
After some fooling around, I find using normal form texture coord node is all I need.
Not great but good enough, most importantly not ugly. Quite easy and fast to apply to different model too.
Barbara from Genshin - Mihoyo
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