Dynamic patrol behavior in stealth games (with demo)

https://leanrada.com/notes/dynamic-patrol-stealth-games/

8 points · 1 comments · view on lemmy.world

1 Comments

stickyShift@midwest.social · 3 pts · 3y

This is pretty cool. I recently implemented an AI searching behavior by choosing a random location to search within a circle centered on the player's past seen location, with radius of playerSpeed * timeSinceLastSeen. This seems a bit smarter, if more predictable