Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I enjoyed this part of the announcement:
We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite
I wonder who they could possibly be referencing 🤔
7 Comments
saffron@sh.itjust.works · 18 pts · 2y
This is so great for people like me who will never ever make any games worth selling 🙃
teahands@mastodon.gamedev.place · 8 pts · 2y
@saffron That's the spirit 😂
ihopethisisnotawful@lemmy.ml · 4 pts · 2y
Funny, I was looking at the gamemaker pricing earlier this week and thinking about how it was absurd to be a subscription
TeaHands@lemmy.world · 3 pts · 2y
Perhaps losing you was the final straw that convinced them to change
ihopethisisnotawful@lemmy.ml · 2 pts · 2y
Oh no I hadn't used it before
Linkyu@lemmy.blahaj.zone · 4 pts · 2y
Well that was unexpected! I'm glad to see them go back to a one-time fee, that previous switch was basically the final nail in the coffin that cemented my migration to Godot at the time
TeaHands@lemmy.world · 2 pts · 2y
Encouraging to see that lessons can still be learned, at least!