I've decided that I'm no longer just going to steal mostly workable maps for my campaign. I'll just make shitty stuff *quick*.

Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I'm running. Keeps things fresh, even if they're not as pretty as something produced professionally.

Swamp

Badlands Cliffs

12 points · 8 comments · view on lemmy.world

8 Comments

sbv@sh.itjust.works · 7 pts · 2y

your shitty maps blow my good maps out of the water.

But yeah, that's a great idea. I've spent hours perfecting maps that the players never saw because the players "make choices" and "have free will" and "exhibit agency." Punks.

yuri@sh.itjust.works · 4 pts · 2y

hell yeah, these look great! simple and consistent in the style, pretty much exactly what you want in a map.

SolOrion@sh.itjust.works · 3 pts · 2y (2 replies)

Oh, wow. How do you make these? Cuz they're excellent.

HipsterTenZero@dormi.zone · 4 pts · 2y (1 reply)

They're pretty simple, I just throw them together in gimp. The Gaussian Blur and Stroke Selection tools do a lot of heavy lifting.

For example, the shrubs are just 70-140 pixel wide pencil dabs with the Random Angle dynamics on, then I select them with the magic wand selector and Stroke Selection with a pencil brush. The shadow underneath is just a Gaussian Blur of a copy of the original dabs, but with the original magic wand selection cut out.

clay_pidgin@sh.itjust.works · 1 pts · 2y

I love the "see-through" cacti. Great idea.

Ziggurat@sh.itjust.works · 3 pts · 2y (1 reply)

Shitty stuff quick

My definition of shitty stuff quick, is 3 lines, 2 circles and one cross on a white board. Here it's almost a professional level one

bouh@lemmy.world · 3 pts · 2y

Indeed I wish I would be able to draw such shitty maps.

LastoftheDinosaurs@lemmy.world · 1 pts · 2y (2 replies)
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HipsterTenZero@dormi.zone · 1 pts · 2y (1 reply)

no, because i make these for fun

LastoftheDinosaurs@lemmy.world · 1 pts · 2y
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