Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I'm running. Keeps things fresh, even if they're not as pretty as something produced professionally.
8 Comments
sbv@sh.itjust.works · 7 pts · 2y
your shitty maps blow my good maps out of the water.
But yeah, that's a great idea. I've spent hours perfecting maps that the players never saw because the players "make choices" and "have free will" and "exhibit agency." Punks.
yuri@sh.itjust.works · 4 pts · 2y
hell yeah, these look great! simple and consistent in the style, pretty much exactly what you want in a map.
SolOrion@sh.itjust.works · 3 pts · 2y
Oh, wow. How do you make these? Cuz they're excellent.
HipsterTenZero@dormi.zone · 4 pts · 2y
They're pretty simple, I just throw them together in gimp. The Gaussian Blur and Stroke Selection tools do a lot of heavy lifting.
For example, the shrubs are just 70-140 pixel wide pencil dabs with the Random Angle dynamics on, then I select them with the magic wand selector and Stroke Selection with a pencil brush. The shadow underneath is just a Gaussian Blur of a copy of the original dabs, but with the original magic wand selection cut out.
clay_pidgin@sh.itjust.works · 1 pts · 2y
I love the "see-through" cacti. Great idea.
Ziggurat@sh.itjust.works · 3 pts · 2y
My definition of shitty stuff quick, is 3 lines, 2 circles and one cross on a white board. Here it's almost a professional level one
bouh@lemmy.world · 3 pts · 2y
Indeed I wish I would be able to draw such shitty maps.
LastoftheDinosaurs@lemmy.world · 1 pts · 2y
HipsterTenZero@dormi.zone · 1 pts · 2y
no, because i make these for fun
LastoftheDinosaurs@lemmy.world · 1 pts · 2y