Brilliant. I've been watching John Francis play, he's starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don't have the time :(
My best guess it's either a place where colonists can stand to fight but raiders can't, or is a distraction to slow them down as often raiders go for doors, they don't seem to care what's on the other side of then
7 Comments
StinkyDave@lemmy.world · 4 pts · 2y
What the purpose of the checkered walls near the kill box? Stops bugs spawning?
TheVillageGuy@rimworld.gallery · 2 pts · 2y
I think so. Using wood is cheap and inviting for enemies to set fire to, with a bit of luck causing a roof collapse on them (wood=good)
StinkyDave@lemmy.world · 2 pts · 2y
Brilliant. I've been watching John Francis play, he's starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don't have the time :(
TheVillageGuy@rimworld.gallery · 1 pts · 2y
Taken at 3d22h, at the end of this year's hot potato challenge.
All goals reached, an impressive list showing only allies - no enemies. I love the chaotic yet organized look of this colony.
Congratulations to all players!
2DKiri@rimworld.gallery · 2 pts · 2y
It's been such a blast and I'm so grateful to everyone who has participated, helped out, donated and watched. Thank you! <3
TheVillageGuy@rimworld.gallery · 1 pts · 2y
ripsa@rimworld.gallery · 1 pts · 2y
Cool! What's the purpose of the door the opens onto a wall near the end of the trap tunnel where it opens onto the killbox?
TheVillageGuy@rimworld.gallery · 2 pts · 2y
My best guess it's either a place where colonists can stand to fight but raiders can't, or is a distraction to slow them down as often raiders go for doors, they don't seem to care what's on the other side of then