Steam Linux Marketshare Surges To Nearly 2% In November

https://www.phoronix.com/news/Steam-Linux-November-2023

https://store.steampowered.com/hwsurvey/

106 points · 8 comments · view on lemmy.world

8 Comments

cyborganism@lemmy.ca · 16 pts · 2y

I'm doing MY part!

sparky@lemmy.federate.cc · 13 pts · 2y (4 replies)

I want to see Linux and macOS chip away at Windows as much as the next guy but calling a rise to 2% a “surge” seems laughable

umbrella@lemmy.ml · 15 pts · 2y
[ removed ]
Joker@discuss.tchncs.de · 11 pts · 2y

I don’t think it’s necessarily about beating Windows. What is significant is that Linux use is slowly growing to a point where it shouldn’t be ignored. Those of us firmly in the Linux camp benefit from that and it makes it easier for newcomers to kick the tires.

Frankly, I don’t care whether people use Windows or not. Not my business, not my problem. Use what works. I’m just happy my own shit works, whether it’s 2% or 80% market share. Linux gaming has been a breeze lately - easier than I remember Windows being - and it’s awesome. We are in a really good place and I hope it keeps getting better.

inverimus@lemm.ee · 8 pts · 2y

2% is more than double the usual share prior to the steam decks release.

sugar_in_your_tea@sh.itjust.works · 1 pts · 2y
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Unreliable@lemmy.ml · 5 pts · 2y

Just switched from Windows 10 to Nobara this morning!

LostXOR@kbin.social · 2 pts · 2y (2 replies)

More Linux than MacOS users, that's pretty cool.

ampersandrew@kbin.social · 2 pts · 2y (1 reply)

Some of that may as well be considered active sabotage on Apple's part.

Molecular0079@lemmy.world · 2 pts · 2y

Yeah, their gaming strategy is laughably hilarious: forcing a new graphics API on developers, going through the trouble of copying Proton into their Game Porting Toolkit, but then not allowing devs to actually ship games with it, etc.