We're a startup looking for feedback on this beta software. The idea is to vape/smoke/snus during short 'aversion' sessions in VR, and then quitting (for most people) happens automatically (the tobacco suddenly tastes/smells terrible).
There's also some coaching and anxiety exercises.
It's our 1.0, so if you have any feedback please let us know!
6 Comments
Confuzzeled@lemmy.world · 3 pts · 3y
I think it's more likely that you'll train people to associate nausea with their vr headset and spoil any enjoyment they get from their headset.
tomas@lemmy.world · 1 pts · 3y
It doesn't work like that. The effect is called the 'Garcia' effect and it's completely tied to smell and taste.
https://en.wikipedia.org/wiki/Conditioned_taste_aversion
Although that's a good point, if you don't smoke/snus/vape, then don't do the aversion treatment part. It might accidentally cause you to get a life-time aversion to something you ate in the 6 hour window before doing the session.
Although I have to say it's pretty funny trying to walk around after taking the pills, feels like being hammered drunk.
gapbetweenus@feddit.de · 3 pts · 3y
Like Beethovens 9th for example.
tomas@lemmy.world · 1 pts · 3y
Boom! We get that a lot.
Although in Clockwork Orange they used apomorphine which was the thing in the '50s/60s:
Stern G. (1957). A case of excessive smoking. London Hospital GazeNe, 1957. p. 144–145.
gapbetweenus@feddit.de · 1 pts · 3y
You should advertise your treatment against reddit addiction.
squaresinger@feddit.de · 2 pts · 3y
Why would you smoke on side quest?
Ok, I'll see myself out.