Former Rockstar animator reckons it's "gonna be a long time" before GTA 6 comes to PC

https://www.rockpapershotgun.com/former-rockstar-animator-reckons-its-gonna-be-a-long-time-before-gta-6-comes-to-pc

18 points · 7 comments · view on lemmy.world

7 Comments

the_q@lemmy.world · 12 pts · 2y (5 replies)
[ removed ]
PotjiePig@lemmy.world · 6 pts · 2y (2 replies)

It's much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.

the_q@lemmy.world · 7 pts · 2y (1 reply)
[ removed ]
jmcs@discuss.tchncs.de · 4 pts · 2y

Developing for PCs first doesn't remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.

simple@lemm.ee · 4 pts · 2y (1 reply)

To be fair GTA V's PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.

TomAwsm@lemmy.world · 4 pts · 2y

GTA V was first developed for PS3/X360, so that's not really a fair comparison.

ramble81@lemm.ee · 11 pts · 2y

Cool. I’ll still buy it only when it’s on sale on Steam.

TheDarkKnight@lemmy.world · 5 pts · 2y

Meh, I’ll skip it then.

TheWeirdestCunt@lemm.ee · 3 pts · 2y

Don’t we all?