@Kolanaki@chonglibloodsport I think the main difference, as far as genre definition, is that Zelda games rarely have you return to the previous dungeons to progress with a more recent dungeon's items.
Overworld, sure, but dungeons themselves are way more sectioned off than the Metroidvanias I'm familiar with.
@Kolanaki@The_Picard_Maneuver I guess, depending on *how* you went about setting up the tripwire, the question then becomes "Why didn't the sprinting giant stop sprinting when it saw a rope being dragged across a gap between two trees and become taut?".
Yeah, that setup *could* work, but in that timeframe, it feels like it was less plausible, as it would've worked better as a prepped beforehand trap.
@Kolanaki @chonglibloodsport I think the main difference, as far as genre definition, is that Zelda games rarely have you return to the previous dungeons to progress with a more recent dungeon's items.
Overworld, sure, but dungeons themselves are way more sectioned off than the Metroidvanias I'm familiar with.
@Kolanaki @The_Picard_Maneuver I guess, depending on *how* you went about setting up the tripwire, the question then becomes "Why didn't the sprinting giant stop sprinting when it saw a rope being dragged across a gap between two trees and become taut?".
Yeah, that setup *could* work, but in that timeframe, it feels like it was less plausible, as it would've worked better as a prepped beforehand trap.
@4am @swan_pr It'd be nice if they do that padding at the end, not the beginning.
@Ensign_Crab @Dnn "Who would do these jobs if people possibly wrongfully convicted weren't forced to do these jobs?"