Cyberspark

u/Cyberspark@sh.itjust.works
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The large amount of anonymity might make that difficult, it also makes it impossible to vett anyone you've previously had bad encounters with from joining your games. This could make harassment a real problem. I guess steam accounts or similar when joining the game session does something to help mitigate that, but time will tell on whether the good or bad or humanity wins out here.

An easy ui fix, but misses that they separate the concept of spaces and channels entirely. You can essentially join a server's text channel without being a member of their server depending on permissions. The UI has ended up created from a user POV rather than being server-based because of this perspective. That being the case I doubt it will change.

Stopping them moving would still be better though

It is but even more level-headed concensus is that it's just not that good or at least not polished and ready enough for release. It's not fun and needed better collaboration with it's audience to find the fun.

It'd be interesting to see your take on FFXIV given that it's essentially 2 games. One where you have a solo main story and one where you have a bunch of activities you do with friends. One does spawn from the other, but it's so drastically different from your regular MMO that I'm not sure it deserves the title in spite of the fact that it has a shared world.

Geforce now is for a limited demographic already.

The only people this would affect is those that have the time to hit the 100 cap, and the money to pay for the sub, but either can't pay for the rig or are using it for remote play. In either case 100 hours a month is plenty, you can buy more and honestly the rate they're offering is fine considering the maintenance costs likely involved.

I know this is going to be unpopular, but I know people that use it and I genuinely don't know of anyone actually negatively affected by this. Neither of them have ever managed to hit the 100 hour threshold with gaming as a primary hobby.

Just to point out, LLMs are genAI. Lots of code editors provide code suggestions similar to autocorrect/text suggestions using AI. Strictly I doubt any game is made without AI. Not to say it can't be deliberately avoided, but given the lack of opposition to GPT and LLMs I don't see it being considered for avoidance in the same way as art.

So Awards with constraints on "any AI usage in development" probably disqualifies most modern games.

This is why some award shows have an award for being so outstanding you're in danger of ruining the show by taking all the awards. They give the award to them at the beginning and remove them from all categories, basically letting everyone play for second place.

I think more than specifically any game being better at X than E33, I think a lot of people are mostly just upset there were so many great games that just didn't win anything because E33 was there.

And social media wasn't a thing, nor YouTube, nor forms for sharing it really known. Reading the manual on the way home, getting excited to play it was part of the experience.

Super Mario 64 was, by memory, one of the first to have tutorial-like directions and informational instructions in game with more in the first few levels. Even then reading the manual still helped. I was genuinely shocked when Skyrim just omitted a manual entirely compared to the thick booklet Oblivion came with.