Dudewitbow

u/Dudewitbow@lemmy.zip
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only to some extent, it's not like the safe models aren't being blocked. I think for example, the BYD Dolphin was redesigned to meet australian compliance.

Chinese companies are willing to redesign for saftey, but the government of course has other plans.

Basically some chinese cars by their direct chinese design, might not pass US safety standards. However china has shown they are willing to modify designs to enter the market. the only reason why they aren't in the US market is because the government wont let them. Corporate has been using chinese evs (and trucks) and buses, for awhile now.

on Hippity Hoppity · c/memes · 17 pts · 12d

also for the context of AM2R, it released a year before Samus returns remake, so it was REALLY unfortunate timing to do a fan remake.

the positive outcome of that least was it gave Nintendo confidence in Meecury Steam to allow them to make Metroid Dread.

sony would be responsible for properly developing backwards compatibility, which ends up porting other games in the process of doing so.

Do you think when xbox did Xbox/Xbox 360 BC, they only did 1st party games?

when Nintendo did the long manual test to test Switch 1 BC with the Switch 2, do you think Nintendo only tested 1st party games? (and im not saying nintendos great either, but the point is implementing BC doesn't mean focusing only on your own games)

on *Permanently Deleted* · c/politics · 31 pts · 20d

Mississippi in the past 10 years has reformed its education part so its no longer bottom of the barrel in education anymore.

the game is intentionally designed around being frustrating, due to controls, and especially since it was designed to be done in coop, as it came from a period of time like carry the glass or chained together was. It's not like conventional hard game like thrown into elden ring with no souls experience hard, but intentionally difficult games like those in the Foddian category like baby steps, pogostuck and such. they're intentionally hard, and theyre intentionally designed to fuck with the player, far more than a typical game would.

Its a very similar vein as modern hard vs "nintendo hard" in the past because games werent hard to be hard, they were hard because of intentional design decisions to prevent users from renting a game and beating it, and to prolong game value

while i can't entirely assume it, you cannot assume that the people refunded are drastically better than the people who didn't, especially when the dev puts out the 55k refund numbers. if hes going to claim 55k refunds, he needs to show that 55k (or a majority of those) actually beat the game and refunded in under 2 hours, else hes bundling a bunch of people who simply ragequit and likely legitimately refunded the game. The debate ultimately comes up because he happen to tie the 55k number on the same post as showing the comment that someone beat the game and refunded. Thats the equivalent of going somewhere, finding one thing to support your cause, and saying everything there supported it without actually checking.

hence exageration, as the majority probably never finished, and its more scrutinized on the people who did. When you bring up the refund rate, then a specific comment doing the refund, that's pushing a narrative to the passive reader that they are one in the same when only a fraction of said 55k actually have completed the game in under 2 hours.

If valve for example stepped in and punished those few that actually beat the game and refunded, the dev would probably get a miniscule amount back. (and don't get me wrong, I think they shouldn't be refunded) Then you go towards the question that comes up in the debate that are you really going to deny people who didn't even finish the game, a refund? If you are, that would just be another checkbox in the steadily growing debate between consumer vs developer debate