FlihpFlorp

u/FlihpFlorp@piefed.zip
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Oh my god that’s awful. I can’t remember if I mentioned it and my first comment isn’t loading, but I didn’t watch the whole review just 5 or 10 min, and I stopped watching cus like surely it can’t be worse than this, the apex of yellow paint

My goodness and I thought already it insulted the players

Like I don’t mind these things as an accessibility option, like one of my friends struggles with QTEs cus she has some physical stuff that makes those inputs difficult, especially if the button presses are random like in QTEs. But anyways my point is as an OPTION. Like even Skyrim had something like clairvoyance and it was really useful if I was being an absolute idiot or during modded maze quest

But that’s just ridiculous

Well that’s what I thought too, surely it can’t be that bad? In short imagine if yellow paint ate Navi

So it’s a linear game, and from the brief 5 min review I saw (didn’t even know there was a Wolverine game until all this discourse) it is a linear game, like REALLY linear, like the first level has one entrance and exit.

There is a constant blue line to show the player where to go like a gps line, and Wolverine always talks to him self.

Theres also now a purple line at the end of the level to a doorway (challenge room) and this too needs a gps path despite being very obvious if you look to the left. The first challenge was a traversal challenge, and because the game has like 0 traversal mechanics aside from “wall climb on yellow paint” so they got the fastest time first try

And there was a “hidden” chest with 3 different cues, a constant hum, a quick sonar ping, and a visual pulse so big you could EASILY see it upon exiting the challenge room over all geometry

on Introducing SteamVR 2.17 · c/steam · 5 pts · 3d

Dear Gabe, when we said “we know you set the end of the summer as the latest release date, so that’s when it’s gonna be”

We didn’t mean it, we’re sorry

Totally meant to reply(tm) to this post but kept forgetting. Definitely will retry the link when I have the time. But yeah corvettes you can build like a base with the snapping system, while starships (which is more akin to a fighter jet, while corvettes are like a private plane with an interior) can be scrapped and reassembled

And some screenshots
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This is a very old design when the rear engine was just a ramp piece upside down with two engine
ibYvKt7HoutjMC3.jpg
And this was much more recent with the engine design I had before, kinda between whats now on the ship and that previous iteration

Now I just need to figure out how to taper it in on the front

This post turned out to be much longer than I anticipated, maybe one paragraph on the whole thing, but like i said i suuuuuuck at building but thank god the one build that can move (freighter doesn't really count, also not happy with the build so doesn't matter either way)

But I forgot to mention my other favorite part beside the holo door on the top. The front engines, no idea how I did this and I can't recreate it, are two arcadia wings (also on the rear engines, and below the captains quarters windows, yes i have a favorite) back to back, an atlas engine and reactor inside those (and on top and bottom is where the infraknife and cyclotron sit) and also as of recently, one ramp hull piece to make the wings not held to the "engine" by a pixel

to give those arcadia wings on the hull and rear engine some love, the both have that vent piece which i think looks LOVELY, with the hulls having that extension piece

As other have said the pc in terms of connectivity something like a PC doesn’t count as an obstacle so sounding like I won’t have issue with the usb 3.0 on the back

Also TIL, had no idea usb 3 has such higher speed