on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · 1 pts · 1yExactly.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -4 pts · 1yNo they haven't. Because they're set in Faerun.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -4 pts · 1yFaerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -4 pts · 1yIt's BECAUSE of the generic, boring medieval fantasy settings that they were successful.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · 0 pts · 1yI don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -7 pts · 1yThe problem is that gamers hate anytging that isn't generic medieval fantasy.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · 0 pts · 1yWe're talking about an article that considers Baldur's Gate 3 to be weird and ambitious. Words don't have meanings anymore.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · 0 pts · 1yI find it bizarre that people think Starfield isn't "weird and ambitious". Starfield is absolutely weird and ambitious, that's why people didn't like it, it tried to do something new and that something new turned out to not be fun.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -5 pts · 1yRogue Trader is actually good, but people who eat up medieval fantasy slop like BG3 will probably hate it.
on Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer · c/games · -19 pts · 1yCould somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?
Exactly.
No they haven't. Because they're set in Faerun.
Faerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.
It's BECAUSE of the generic, boring medieval fantasy settings that they were successful.
I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.
The problem is that gamers hate anytging that isn't generic medieval fantasy.
We're talking about an article that considers Baldur's Gate 3 to be weird and ambitious. Words don't have meanings anymore.
I find it bizarre that people think Starfield isn't "weird and ambitious". Starfield is absolutely weird and ambitious, that's why people didn't like it, it tried to do something new and that something new turned out to not be fun.
Rogue Trader is actually good, but people who eat up medieval fantasy slop like BG3 will probably hate it.
Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?