JTO is Typing

u/JTO_is_Typing@mstdn.games
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@OutofPrintArchive "Well, controlling the fighters is surprisingly easy with a standard Sega three-button controller."

Nah, it was pretty disappointing, unless you're desk, who not only can do combos in that game, but in the video description there's this. "Although there's no training mode and thus no auto-guard option in MD Street Fighter 2, player 2 does begin holding down-back in all of the clips after the initial hit to ensure that everything does actually combo. You can hear it happen if you listen closely as this was done with an arcade stick at my feet."

https://www.youtube.com/watch?v=5p314PBZtl4

@OutofPrintArchive@mstdn.games Hyperstone Heist was the version of TMNT IV that I played. Couldn't fling foot clan soldiers into the screen, but the individual levels were longer to make them a bit more challenging, and included Tatsu from the movies. It also had a character color palette selection, with one of the options being "anime."

I'm not sure why the reviewer thought there were three hyperstones, but it's best not to think too much about this game's premise.

@OutofPrintArchive I don't get the damning with faint praise in this review. Neverland pulled off a fusion of Final Fantasy and Dragon Quest on their first console RPG. The in medias res opening was used to make the player a part of the legend they must deal with the consequences of while Yasunori Shiono's "Last Battle" drives you onward. The detailed walkthroughs and charts are a better error than not enough to understand the game, especially at a time when not as many people bought RPGs. The manual the reviewer suggests not reading also explains that the turn-based battle system is affected by equipment weight.

Shmuplations has some translated interviews where the director admitted that in the first game, they made the walking speed slower and increased the encounter rate to make the game longer.

https://shmuplations.com/lufia/

@OutofPrintArchive@mstdn.games 3rd edition certainly was a turning point in marketing D&D. They started using "iconic" characters in illustrations for a given character class in the rule books, putting them in advertisements such as this one, and 2 years in they were selling novels all by a "T. H. Lain" company pen name about those characters. It looks like Mialee (the elven wizard on the right) was sort of brought back for a 5th edition illustration, but during 3.5 WotC created a larger pool of iconics, so the originals saw less use and 4th edition didn't have any of them.

This illustration was drawn by Todd Lockwood and used on the cover of the 3rd edition starter box with simplified rules. The red dragon in the background was reused for the cover of an album WotC commissioned from Midnight Syndicate.

https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(album)

@OutofPrintArchive Something which stood out to me while watching the credits roll on FF7 this summer was how many outside companies Square worked with on the cutscenes and pre-rendered backgrounds. That "100 highly-qualified staff" Sakaguchi mentioned was easily covered just by the outside contractors, though 3 companies in the credits didn't have any individuals listed (including TOSE).

@OutofPrintArchive@mstdn.games As an American who very much did not know about the Saturn (despite owning a Genesis), the thing which brought my attention to the system at all were the Japanese TV advertisements after people uploaded them to YouTube. I've since learned that the lyrics to the full "Segata Shanshiro" song are quite elitist, but I still think that Bomberman commercial was just the right level of WTF.

Reading the phrase, "double speed CD-ROM," does not make me want the hardware, though.