on Campaign planning/world building · c/askgamemasters · 2 pts · 3yConsider tying your narrative to atleast one of your characters back story's, it helps keep the players motivated. Past that just go with the flow and see where the current takes you.
on Do you hate having to pick between ability score increases and feats? · c/dndnext · 4 pts · 3ySomething Something pf2e
Consider tying your narrative to atleast one of your characters back story's, it helps keep the players motivated. Past that just go with the flow and see where the current takes you.
Something Something pf2e