Microsvard

u/Microsvard@mastodon.gamedev.place
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@TehBamski
My first game: a dot on the screen is a spaceship. model consumed tons of fuel, and I had to manage the fuel burn rate, flight angle, gravity and the Coriolis force, weight and remaining fuel, speed, flight vector, force of impact with the ground. There were no physics engines back then, so I found all the formulas in some magazine. This ship was easy to get into the air, but incredibly difficult to land without crashing into ground. Haha, and I'm still trying to make some simulators