Had/was kinda implied this is a thing that happened a while ago. They could probably do something like "Netflix suing for..." and "Netflix being sued for...", but the confusion is probably intentional for clicks.
Even the sleep mechanic is exclusive to single player
It's actually not, it's only disabled by default. The speed up will only take affect the moment every single player is sleeping, so it's not something you'd want in a massive public server with 73 players online, but for a small group of friends it works fine. Highly recommended, unless you like sitting around for 30 IRL minutes reading in the dark every night. Speaking of, one thing that IS exclusive to singleplayer is unfortunately the fast forward button, so reading really sucks and I always turn up skill gain speeds in MP.
100 odysseys... congrats on that one. I haven't even done 50 yet, despite having played the game since release day. I love BTD6, but a lot of the achievements suuuuck. 100 odysseys, 500 golden bloons, 365 unique daily challenges... come on guys, I don't think anybody wants to grind that much.
I don't really play a lot of new games anymore, so I guess the last time I slept on a game for too long was The Binding of Isaac: Rebirth. This was many years ago, I've got 1,200 hours in the game now and 100%'d it multiple times. Butt I can't stand potty humor, so seeing literal giant piles of crap all over the map and dozens of fart related items always immediately turned me away from the game any time I looked at it, despite knowing I'd love playing it. Eventually I gave in and bought it, and surprisingly, the poop didn't bother me much because they don't really make it look especially gross (except for tainted blue baby... fuck you, tainted blue baby). The farts were still bad, but most of those items suck so I can gladly ignore them.
For a while I was desensitized to the potty humor, but then they released the Repentance DLC with the character tainted blue baby, and... ugh. If you don't know what he looks or plays like, feast your eyes on this wonderful wiki page and see how many results show up when you Ctrl+F "poop". He's a character based around the released bowels of a corpse who attacks by defecating. As much as I love the game, the potty humor remains my least favorite part of it by far, and I wish Edmund McMillen wasn't such a freak sometimes.
CoD BO3 zombies cheevos are insanely common for how hard they are
Zombie Chronicles and steam workshop support turning BO3 into something of the definitive classic zombies mode probably helps those statistics. BO2 has a different executable and achievements specifically for zombies, which should help heavily skew its statistics towards being actually completed, and the Origins achievements are still 3x-4x rarer than they are on BO3.
All but one of my 20 rarest achievements are from the game Barony. The game has ruined my rarest achievements showcase lol. 16 of them are at 0.1%, the others are 0.2%.
That coin flip never would have happened though, because a coin doesn't spend years putting delusions in your head about being your best friend, lover, and god, and that you need to kill yourself to come back a pure and perfect being.
I don't see what this has to do with my question though.
They literally show half a dozen pictures of denuvo games running on Arch in the article. Several of the top posts on r/crackwatch (the subreddit mentioned in the article) are about the Linux denuvo workaround.
Oh yeah, I didn't even think about shaders, though fortunately that wouldn't bother me too much. I like real time shadows and reflective water, but I seem to be in the minority in thinking that most other shader effects are ugly outside of screen archery.
Ooh, AotBT. I've heard a lot of good things about it. Never played it though, I've unfortunately come to really appreciate a lot of the conveniences of modern versions, and despite growing up on older versions of MC, I'm not sure if I'm ready to go all the way back to 1.6 lol.
Yeah, if you don't like the open world survival crafting genre then you're probably not going to like the open world survival crafting game Palworld. What's the point of your comment exactly? You know they're not going to jump ship to a completely different genre right at full release.
Mortal Kombat: Deception. Honestly, fighting games are one of my least favorite genres nowadays. But as a very young kid (way too young to be playing MK lol), it was a lot of fun.
I always got my ass kicked by my older siblings, so I preferred taking turns in the story mode over playing against other people. Probably one of the reasons I strongly prefer co-op and PvE games even today, now that I think about it.
Believe it or not, I wasn't particularly interested in seeing all 20,736 potential fusions or god only knows how many bootleg type combinations of them.
I did get all of the achievements though, which involved getting every monster to 5 stars (including the DLC ones though they weren't needed for the achievement), recording one of every type of bootleg, completing all of the post-game content, and obtaining the secret Magikrab.
Terraria is over as soon as I beat the final boss despite having some extra stuff I could do. I'm playing it to fight bosses, I beat boss 1 to upgrade my gear so I can fight boss 2. Once I've beaten the final boss, what's the point in upgrading my gear again?
Cassette Beasts was a game I played to 100% (as I do most creature collectors). I got this game to collect all the creatures, so when I beat the final boss, I played it for another 20 hours to grind out the end-game and obtain the elusive Magikrab.
Skyrim is a game where the entire main quest line is just like any other quest to me, and half the time I play Skyrim I don't even touch it past the point where it allows dragons to spawn.
So that is to say, it depends on the game, and it also depends on what I'm there to do.
Melvor is largely a game about making your own goals. That said, if "do whatever the fuck you want" makes you bounce off the game, a more guided approach is to focus on combat.
That's because every skill in Melvor either makes combat easier, or otherwise supplements the skills that do make combat easier. My own ultimate goal in Melvor is usually combat progression, so in the beginning, my very first goal tends to involve preparing for combat using non-combat skills. Melee is the easiest combat type to start with, so Mining, Smithing, Fishing, and Cooking are all important skills to start working on. Mine ores, smith them into weapons and armor, and catch and cook fish to heal during combat. You don't need to worry about other skills until they either become naturally relevant (like finding seeds for the Farming skill after killing a farmer) or until you become interested in them on your own.
Permanent shop upgrades and dungeons will provide you with a generally linear progression path, giving you an immediate goal to work towards next. In the meantime it's all about improving what you need in the moment while working towards your goals. Taking too much damage? Continue mining and smithing to upgrade that iron gear to steel or mithril. Need better food? Grind fishing and cooking until you can cook something better than shrimp. Magic enemies kicking your ass? Time to start working on your ranged skill to take advantage of the combat triangle. Etc., etc.
Had/was kinda implied this is a thing that happened a while ago. They could probably do something like "Netflix suing for..." and "Netflix being sued for...", but the confusion is probably intentional for clicks.
It's actually not, it's only disabled by default. The speed up will only take affect the moment every single player is sleeping, so it's not something you'd want in a massive public server with 73 players online, but for a small group of friends it works fine. Highly recommended, unless you like sitting around for 30 IRL minutes reading in the dark every night. Speaking of, one thing that IS exclusive to singleplayer is unfortunately the fast forward button, so reading really sucks and I always turn up skill gain speeds in MP.
100 odysseys... congrats on that one. I haven't even done 50 yet, despite having played the game since release day. I love BTD6, but a lot of the achievements suuuuck. 100 odysseys, 500 golden bloons, 365 unique daily challenges... come on guys, I don't think anybody wants to grind that much.
I don't really play a lot of new games anymore, so I guess the last time I slept on a game for too long was The Binding of Isaac: Rebirth. This was many years ago, I've got 1,200 hours in the game now and 100%'d it multiple times. Butt I can't stand potty humor, so seeing literal giant piles of crap all over the map and dozens of fart related items always immediately turned me away from the game any time I looked at it, despite knowing I'd love playing it. Eventually I gave in and bought it, and surprisingly, the poop didn't bother me much because they don't really make it look especially gross (except for tainted blue baby... fuck you, tainted blue baby). The farts were still bad, but most of those items suck so I can gladly ignore them.
For a while I was desensitized to the potty humor, but then they released the Repentance DLC with the character tainted blue baby, and... ugh. If you don't know what he looks or plays like, feast your eyes on this wonderful wiki page and see how many results show up when you Ctrl+F "poop". He's a character based around the released bowels of a corpse who attacks by defecating. As much as I love the game, the potty humor remains my least favorite part of it by far, and I wish Edmund McMillen wasn't such a freak sometimes.
Zombie Chronicles and steam workshop support turning BO3 into something of the definitive classic zombies mode probably helps those statistics. BO2 has a different executable and achievements specifically for zombies, which should help heavily skew its statistics towards being actually completed, and the Origins achievements are still 3x-4x rarer than they are on BO3.
All but one of my 20 rarest achievements are from the game Barony. The game has ruined my rarest achievements showcase lol. 16 of them are at 0.1%, the others are 0.2%.
Every time I see somebody talk about Postal 2, I misread it as Portal 2 and get very confused.
How is having access to previously xbox-exclusive games on the PC good for anyone? Seriously?
That coin flip never would have happened though, because a coin doesn't spend years putting delusions in your head about being your best friend, lover, and god, and that you need to kill yourself to come back a pure and perfect being.
I don't see what this has to do with my question though.
So what? What is your point exactly, that it doesn't matter because she was mentally unwell?
I wonder why?
They literally show half a dozen pictures of denuvo games running on Arch in the article. Several of the top posts on r/crackwatch (the subreddit mentioned in the article) are about the Linux denuvo workaround.
https://www.reddit.com/r/CrackWatch/comments/1uw9y89/were_bringing_you_the_year_of_the_linux_desktop/)
Oh yeah, I didn't even think about shaders, though fortunately that wouldn't bother me too much. I like real time shadows and reflective water, but I seem to be in the minority in thinking that most other shader effects are ugly outside of screen archery.
Ooh, AotBT. I've heard a lot of good things about it. Never played it though, I've unfortunately come to really appreciate a lot of the conveniences of modern versions, and despite growing up on older versions of MC, I'm not sure if I'm ready to go all the way back to 1.6 lol.
Yeah, if you don't like the open world survival crafting genre then you're probably not going to like the open world survival crafting game Palworld. What's the point of your comment exactly? You know they're not going to jump ship to a completely different genre right at full release.
Not really, but they're install disks you can trade in or lend to a friend.
Mortal Kombat: Deception. Honestly, fighting games are one of my least favorite genres nowadays. But as a very young kid (way too young to be playing MK lol), it was a lot of fun.
I always got my ass kicked by my older siblings, so I preferred taking turns in the story mode over playing against other people. Probably one of the reasons I strongly prefer co-op and PvE games even today, now that I think about it.
Believe it or not, I wasn't particularly interested in seeing all 20,736 potential fusions or god only knows how many bootleg type combinations of them.
I did get all of the achievements though, which involved getting every monster to 5 stars (including the DLC ones though they weren't needed for the achievement), recording one of every type of bootleg, completing all of the post-game content, and obtaining the secret Magikrab.
Terraria is over as soon as I beat the final boss despite having some extra stuff I could do. I'm playing it to fight bosses, I beat boss 1 to upgrade my gear so I can fight boss 2. Once I've beaten the final boss, what's the point in upgrading my gear again?
Cassette Beasts was a game I played to 100% (as I do most creature collectors). I got this game to collect all the creatures, so when I beat the final boss, I played it for another 20 hours to grind out the end-game and obtain the elusive Magikrab.
Skyrim is a game where the entire main quest line is just like any other quest to me, and half the time I play Skyrim I don't even touch it past the point where it allows dragons to spawn.
So that is to say, it depends on the game, and it also depends on what I'm there to do.
Melvor is largely a game about making your own goals. That said, if "do whatever the fuck you want" makes you bounce off the game, a more guided approach is to focus on combat.
That's because every skill in Melvor either makes combat easier, or otherwise supplements the skills that do make combat easier. My own ultimate goal in Melvor is usually combat progression, so in the beginning, my very first goal tends to involve preparing for combat using non-combat skills. Melee is the easiest combat type to start with, so Mining, Smithing, Fishing, and Cooking are all important skills to start working on. Mine ores, smith them into weapons and armor, and catch and cook fish to heal during combat. You don't need to worry about other skills until they either become naturally relevant (like finding seeds for the Farming skill after killing a farmer) or until you become interested in them on your own.
Permanent shop upgrades and dungeons will provide you with a generally linear progression path, giving you an immediate goal to work towards next. In the meantime it's all about improving what you need in the moment while working towards your goals. Taking too much damage? Continue mining and smithing to upgrade that iron gear to steel or mithril. Need better food? Grind fishing and cooking until you can cook something better than shrimp. Magic enemies kicking your ass? Time to start working on your ranged skill to take advantage of the combat triangle. Etc., etc.