Thank you! These animations are efforts that I've put in for over 3 years. The video publish dates would suggest otherwise because I split (forked) it from my main channel at the start of this year where it's a lot more chaotic. You may realize there's a fork in each episode because of that.
The Mailbox is a creative decision that allows me to inject 3D stuff into my 2D animations. That's probably why they are more fun and wacky in comparison. However, my favourite one by far has to be Rainy Day
It's a piece of music featured in surviv.io, a browser 2D battle royale that has a tragic story of being acquired by a stupid company who ran it to the ground.
Occasionally a Desert Rain Map rotation would happen, and this track is played on loops in a saloon, which there is only one. The relaxing vibes contrast so much with the battle royale.
Recently I've been recommended multiple videos about Linus Torvalds and a lot of the comments are joking about how he moves his mouth so little while talking to conserve energy.
+2 despite writing a good amount of my own programs (mostly open source).
I just like making stuff on my own. New technologies are cool but I don't really care about them. It's not like I can afford them anyway. Even if they are FOSS it takes too much work to actually swap frameworks.
I found PEAK very fun in both multiplayer and singleplayer.
The best decision the devs have made is, I think, the fact that the map only resets every 24 hours. You get to keep trying the same map to master it, but also get something fresh every day.
I mostly played it in single player, and it's very satisfying to climb the mountain.
That's how I cope lol
Man I regret using Synapse. All the other home server software sounds so cool and there's no good way to migrate to them yet.
This is the highest quality music animation the channel has ever offered... And then they hit you with the 3rd sanctuary water cooler Flintstones
Tip? Laughs in Asian
Yay i'm getting yuri recommendations. I'll crosspost it there.
Thank you! These animations are efforts that I've put in for over 3 years. The video publish dates would suggest otherwise because I split (forked) it from my main channel at the start of this year where it's a lot more chaotic. You may realize there's a fork in each episode because of that.
The Mailbox is a creative decision that allows me to inject 3D stuff into my 2D animations. That's probably why they are more fun and wacky in comparison. However, my favourite one by far has to be Rainy Day
Thank you! Real squid yuri would certainly involve tentacles :>
I miss 2019
Oh so it's a requirement for us to know about US stuff to go online and not vice versa?
It's not my fault that the internet is full of Americans. I'm merely contributing to the activeness of Lemmy.
I forgot a /hj on 3.
And of course I'm "ignorant" about the US railway system because I live in Hong Kong and not US
Well, from my perspective:
Swing Door Saloon
It's a piece of music featured in surviv.io, a browser 2D battle royale that has a tragic story of being acquired by a stupid company who ran it to the ground.
Occasionally a Desert Rain Map rotation would happen, and this track is played on loops in a saloon, which there is only one. The relaxing vibes contrast so much with the battle royale.
係唔講吖,你吹呀
Is it Gex night?
Recently I've been recommended multiple videos about Linus Torvalds and a lot of the comments are joking about how he moves his mouth so little while talking to conserve energy.
+2 despite writing a good amount of my own programs (mostly open source).
I just like making stuff on my own. New technologies are cool but I don't really care about them. It's not like I can afford them anyway. Even if they are FOSS it takes too much work to actually swap frameworks.
I found PEAK very fun in both multiplayer and singleplayer.
The best decision the devs have made is, I think, the fact that the map only resets every 24 hours. You get to keep trying the same map to master it, but also get something fresh every day.
I mostly played it in single player, and it's very satisfying to climb the mountain.
I always do the opposite. Every shot I land it's a lucky shot, and every time I die it's a skill issue