I mean like everything it is very subjective, I didn't like the replacement characters in Borderlands 3 they made to recapture how successful Handsome Jack was a villain, but Borderlands 3 has a loooot of writing and pacing issues. It could also be that I played Borderlands 2 when I was in my mid teens and still in school.
I can definitely see why you find him annoying, I definitely wanted to shoot him in the face throughout the story. I felt his quips were also "humanising" aspect, at the beginning of the game he seems somewhat all powerful with a lot of the things he does, but then he says things that make you go, I could just shoot him
That's a hard one, it is probably my favourite, but that is from someone who played Borderlands 1 and 2, and enjoys Telltale games. I do think tales is good, but some of the impact is derived from characters or elements from the other games.
Probably basic but Handsome Jack in Borderlands. He is such a perfect villain in my opinion, always there and it does feel like he is in control throughout the game. Spoiler for Tales
::: spoiler spoiler for Tales from the borderlands
His appearance in tales is also great, a sort of devil on your shoulder, and at the end after trying to reclaim his former granduer is patheticly begging for his "life"
:::
That might have just been because they were visiting, In my experience with software devs over here (three of my friends in the roles, and me having applied for some) it is more so jeans and t-shirt, at a push business casual, never suits though unless it's a posh function
That's a completely valid and respectable opinion, tbh for me it's the other problem of finding the dungeon crawling too long in persona 4 π€£.
But yeah, not every game is for everyone, and they wanted to fill this niche, and you have other games like Dragon Quest which are more to your liking.
Persona from what I've heard is great, but I am not the type of person who can sink in 160 hours into a game π€£.
In respect to the Persona series, it's simply because that's the game. They want you to plan your social interactions.
I haven't played 5, but what I played of 4 you get bonuses from maxing out your relationships, so having a limit on actions means you have to choose and plan what you are gonna do, otherwise the game would just be a case of maxing relationships day 1 and then dungeon crawling for 5 hours until the next cutscene.
For comfy games, there is a balance, a time limit means you aren't doing everything in 1 day, but I have always felt Stardew's is a little too short, especially for the stamina and movement speed.
But you can't do everything in one day irl, you are a new farmer setting everything up, and getting back on your feet, it takes time, and the days passing make the world feel more alive than if time didn't pass.
As for seasons, it is annoying when you miss events or stuff, but it is a nice aesthetic, again makes you feel like time is advancing and bringing change, prevents it becoming too boring, Stardew would probably be a lot more boring without the season to change the fish that spawn and the crops you can grow
Thanks for this! I assumed this would be the case, but you do get rule oddities in magic, especially in weird cases like this. I can't think of an instance of that either, but I wouldn't be surprised if there was one somewhere.
Yeah, I like the second one better. Allowing interaction and protection seems like a good idea, and makes the card less of a feels bad.
That being said, I think a more thematic effect would be something along the lines of a "Blood Moon" like effect. "Target lands loses all land types and abilities, and gains the ability '{T}: Add {C}". Though this offers less interaction and is a massive feel bad for decks that rely on a land for a combo since it would still be in the field just unusable.
It'd have to say "non-token", since they are the ones creating the token they'd control it (I think you control anything on your battlefield regardless but not 100% on that).
I am unsure how token ownership works... but I don't think that is good either as that removes the ability of sacrificing a land you've stolen.
My understanding of it when I read the books was the spice gives them similar prescience abilities to Paul. Effectively allowing them to see what's ahead and navigate before it's an issue. Especially because they're flying faster than light so they can't rely on their eyes as they'd crash into something by the time they actually see it.
I have a hazy memory of the book explaining they were once humans addicted to spice, so presumably they have some controls.
Northener here. I don't mean to take away from your point, because you are mostly correct, but my school at least did teach us about the harrying, though I can't remember how much detail, but it was at least a few lessons on the aftermath of 1066 and how the Normans took control.
I will mention (mostly because I find it funny) that I remember hearing about a planned revolution in Britain (around the time of other European revolutions) that was called off because of the rain.
My campaigns are the same, lol. It's fairly serious imo, the characters are trying to survive and get by, and have somewhat conflicting goals. i.e. one character just wants to keep a low profile and get another character to get rid of her pact, while that character wants to stay a warlock.
I mean this is a bit of humour, but it is through the characters joking with another rather than a ridiculous event.
I just started the second book in the Brimstone Angels series, Lesser Evils by Erin. M Evans. It's a fantasy book set in the D&D 5e world. I'm enjoying it, as I did the first one, if you like the D&D world and want to read a story that's like a serious campaign I'd recommend it.
I mean like everything it is very subjective, I didn't like the replacement characters in Borderlands 3 they made to recapture how successful Handsome Jack was a villain, but Borderlands 3 has a loooot of writing and pacing issues. It could also be that I played Borderlands 2 when I was in my mid teens and still in school.
I can definitely see why you find him annoying, I definitely wanted to shoot him in the face throughout the story. I felt his quips were also "humanising" aspect, at the beginning of the game he seems somewhat all powerful with a lot of the things he does, but then he says things that make you go, I could just shoot him
That's a hard one, it is probably my favourite, but that is from someone who played Borderlands 1 and 2, and enjoys Telltale games. I do think tales is good, but some of the impact is derived from characters or elements from the other games.
Probably basic but Handsome Jack in Borderlands. He is such a perfect villain in my opinion, always there and it does feel like he is in control throughout the game. Spoiler for Tales
::: spoiler spoiler for Tales from the borderlands His appearance in tales is also great, a sort of devil on your shoulder, and at the end after trying to reclaim his former granduer is patheticly begging for his "life" :::
That might have just been because they were visiting, In my experience with software devs over here (three of my friends in the roles, and me having applied for some) it is more so jeans and t-shirt, at a push business casual, never suits though unless it's a posh function
That's a completely valid and respectable opinion, tbh for me it's the other problem of finding the dungeon crawling too long in persona 4 π€£.
But yeah, not every game is for everyone, and they wanted to fill this niche, and you have other games like Dragon Quest which are more to your liking.
Persona from what I've heard is great, but I am not the type of person who can sink in 160 hours into a game π€£.
In respect to the Persona series, it's simply because that's the game. They want you to plan your social interactions.
I haven't played 5, but what I played of 4 you get bonuses from maxing out your relationships, so having a limit on actions means you have to choose and plan what you are gonna do, otherwise the game would just be a case of maxing relationships day 1 and then dungeon crawling for 5 hours until the next cutscene.
For comfy games, there is a balance, a time limit means you aren't doing everything in 1 day, but I have always felt Stardew's is a little too short, especially for the stamina and movement speed.
But you can't do everything in one day irl, you are a new farmer setting everything up, and getting back on your feet, it takes time, and the days passing make the world feel more alive than if time didn't pass.
As for seasons, it is annoying when you miss events or stuff, but it is a nice aesthetic, again makes you feel like time is advancing and bringing change, prevents it becoming too boring, Stardew would probably be a lot more boring without the season to change the fish that spawn and the crops you can grow
Thanks for this! I assumed this would be the case, but you do get rule oddities in magic, especially in weird cases like this. I can't think of an instance of that either, but I wouldn't be surprised if there was one somewhere.
Yeah, I like the second one better. Allowing interaction and protection seems like a good idea, and makes the card less of a feels bad.
That being said, I think a more thematic effect would be something along the lines of a "Blood Moon" like effect. "Target lands loses all land types and abilities, and gains the ability '{T}: Add {C}". Though this offers less interaction and is a massive feel bad for decks that rely on a land for a combo since it would still be in the field just unusable.
It'd have to say "non-token", since they are the ones creating the token they'd control it (I think you control anything on your battlefield regardless but not 100% on that).
I am unsure how token ownership works... but I don't think that is good either as that removes the ability of sacrificing a land you've stolen.
Kirk was always in the chat, he's now just more open with kinks
I got Hexcodle #323 in 5! Score: 53%
β«πΌβ«β«β¬β¬ β¬β π½β¬π½β« β β π½π½π½π½ β β β π½β πΌ β β β β β β
I did the exact same, working in RBG apparently
To be fair, that's probably expected in Ferengi custom
The top numbers are what they'd pay in tax, not what they have
My understanding of it when I read the books was the spice gives them similar prescience abilities to Paul. Effectively allowing them to see what's ahead and navigate before it's an issue. Especially because they're flying faster than light so they can't rely on their eyes as they'd crash into something by the time they actually see it.
I have a hazy memory of the book explaining they were once humans addicted to spice, so presumably they have some controls.
Northener here. I don't mean to take away from your point, because you are mostly correct, but my school at least did teach us about the harrying, though I can't remember how much detail, but it was at least a few lessons on the aftermath of 1066 and how the Normans took control.
I will mention (mostly because I find it funny) that I remember hearing about a planned revolution in Britain (around the time of other European revolutions) that was called off because of the rain.
I feel like removing Quark would increase the efficiency. Miles has more to fix while he's around.
My campaigns are the same, lol. It's fairly serious imo, the characters are trying to survive and get by, and have somewhat conflicting goals. i.e. one character just wants to keep a low profile and get another character to get rid of her pact, while that character wants to stay a warlock.
I mean this is a bit of humour, but it is through the characters joking with another rather than a ridiculous event.
I just started the second book in the Brimstone Angels series, Lesser Evils by Erin. M Evans. It's a fantasy book set in the D&D 5e world. I'm enjoying it, as I did the first one, if you like the D&D world and want to read a story that's like a serious campaign I'd recommend it.