It's not a LaTeX successor, but rather an alternative compiler. It's more pleasant to use than other LaTeX compilers, but I've noticed discrepancies between its output, and the output of whatever standard compiler I used, so I had to drop it.
One of the absurds things I've noticed is teaching how to play instruments to people who do not listen to music regularly — and thus did not develop their musical taste yet — and do not know what to play. In my experience, learning an instrument for the sake of knowing how to play it, rather than to play music that you like is not very productive.
So, we end up with what you described: kids who know how to play the Good Stuff™ because their parents wanted to, but hate it.
Kyndryl said in a statement it was "extremely disappointed" about the decision. "The politicization of this process has overshadowed the clear and important benefits this transaction would have brought to Solvinity's customers and Dutch citizens."
(Emphasis mine)
These sorts of statements makes me want to hurl...
I should have been clearer about what I think should be spoiler-tagged. I do agree that knowing to keep going after reaching the end for the first time is important, but regarding your comment specifically, I think it's also fun to discover the twists that come (the perspective change / the third playthrough) by yourself, even if they're small.
Typst is way simpler to learn, especially if you're used to markdown. You can first approach it as a markup language like markdown, but with some scripting.
Package management in LaTeX is infuriatingly bad, you can't even specify the version you want to use.
Personally, the huge difference with LaTeX is that if I want to do something slightly complex that is not covered by a third-party plugin, I'm not afraid to get my hands dirty and script it myself, whereas in LaTeX, I dread writing macros that do more than being notations/shorthands.
Cunningham's law?
It's not a LaTeX successor, but rather an alternative compiler. It's more pleasant to use than other LaTeX compilers, but I've noticed discrepancies between its output, and the output of whatever standard compiler I used, so I had to drop it.
One of the absurds things I've noticed is teaching how to play instruments to people who do not listen to music regularly — and thus did not develop their musical taste yet — and do not know what to play. In my experience, learning an instrument for the sake of knowing how to play it, rather than to play music that you like is not very productive.
So, we end up with what you described: kids who know how to play the Good Stuff™ because their parents wanted to, but hate it.
It's okay, it could happen to anyone :)
You put in the same link to Bandcamp twice. Here's the link to their GOG page
(Emphasis mine)
These sorts of statements makes me want to hurl...
If you want faster updates, you can switch to their own f-droid repo. See their website for instructions.
Unknown Worlds Entertainment is still owned by Krafton, so, in a way, to both.
Yes, if you block ads, then you do not generate revenue for them.
More recently, the early access of Slay the Spire 2 hit them pretty hard too.
Try reader mode in your browser
OP is looking for a forge (Github, Gitlab, Forgejo, etc.), not a version control system (git, svn, mercurial, etc.)
You don't need to run your own email server to use a custom domain, some email providers let you use your own domain.
I should have been clearer about what I think should be spoiler-tagged. I do agree that knowing to keep going after reaching the end for the first time is important, but regarding your comment specifically, I think it's also fun to discover the twists that come (the perspective change / the third playthrough) by yourself, even if they're small.
I'm on the fence about buying it, but I've read that the game has mostly tedious fetch side-quests. Is that something you felt too?
IMO, you should spoiler tag that.
Without spoiling anything, do make sure to enable the online features!
For those looking for a showcase, take a look at this recent publication in an academic journal.
Typst is way simpler to learn, especially if you're used to markdown. You can first approach it as a markup language like markdown, but with some scripting.
Package management in LaTeX is infuriatingly bad, you can't even specify the version you want to use.
Some journals and conferences are starting to accept Typst.
Personally, the huge difference with LaTeX is that if I want to do something slightly complex that is not covered by a third-party plugin, I'm not afraid to get my hands dirty and script it myself, whereas in LaTeX, I dread writing macros that do more than being notations/shorthands.