@necropola@bob_lemon@guildwars2 Yep. The bug that needed fixing was that the hero point would be permanently unclaimable if you had used it to charge a skyscale egg first.
@etchinghillside hm, from the vault? Equipment templates are not in the vault right now. You probably bought Build Storage, which is that stuff on the left side where you can store build codes instead of using a text file with chat codes.
@meldrik not just you. Mathematically, say (generously) 10% of the population plays PvP regularly… and 10% of those happen to be playing at the same time of day, and with 5v5, you need 10 players, that means gw2’s entire estimated daily population of 350k players per day can support (0.1*0.1*0.1*350k) = 350 simultaneous PvP players. And that’s assuming they’re all the same skill (and bots aren’t artificially inflating the daily numbers)
@necropola @bob_lemon @guildwars2 Yep. The bug that needed fixing was that the hero point would be permanently unclaimable if you had used it to charge a skyscale egg first.
@etchinghillside hm, from the vault? Equipment templates are not in the vault right now. You probably bought Build Storage, which is that stuff on the left side where you can store build codes instead of using a text file with chat codes.
@lorkano I wonder if they’ll give a bonus if you select them all, like the Guild Missions panel https://wiki.guildwars2.com/wiki/Guild_mission#Preference
@meldrik granted, there’s a bucketload of assumptions in those percentages but games with “good matchmaking” simply have more people playing.
@meldrik not just you. Mathematically, say (generously) 10% of the population plays PvP regularly… and 10% of those happen to be playing at the same time of day, and with 5v5, you need 10 players, that means gw2’s entire estimated daily population of 350k players per day can support (0.1*0.1*0.1*350k) = 350 simultaneous PvP players. And that’s assuming they’re all the same skill (and bots aren’t artificially inflating the daily numbers)