eyeon

u/eyeon@lemmy.world
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on Why is IPv6 so important? · c/ask · 4 pts · 112d

other comments have covered the sheer address space increase which admittedly is most of the point.. but part of that is itself directly usable-- you can do things like assign part of an allocation to a service and still have plenty of addresses inside of it to dynamically allocate to a service.

The other parts are just adopting better alternatives to things we just accept as part of ipv4 like having actual neighbor discovery

I used to have a batch file to create a ram disk and mirror my Diablo3 install to it. The game took a bit longer to start up but map load times were significantly shorter.

I don't know if any modern games would fit and have enough loads to really care..but you could

Physical media won’t die until digital rights actually represents ownership

i wish that were true but I unfortunately disagree.

The content producers are the ones who want to restrict your digital rights. And they are the ones who produce the physical media that is in demand. I could definitely see them just not producing any more, and physical media being effectively dead

I'm not sure why this shocks people. It's definitely not new or tesla specific.

Does your car have an app that let's you see data from your car or do anything to remotely control it like unlock the doors? then that can be done by the car company that runs the backend the app communicates with.

It's also not limited to app based things, cars have had this since OnStar was a thing. It's just much more obvious these days.

I dont have any specific llms to recommend but if you do want to go that route you could always run it remotely through something like Google collab.

But I don't know if I would trust the results of an llm doing this as any mistake would make your entire resume untrustworthy

I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that's important too. but it feels like no matter what your build is you then have the same approach to all encounters. There's lots of different mob types and random modifiers on them but either it breaks your build and you can't clear them..or you clear them the same way you clear everything else.

Correct, though to be pedantic anyone can be a CA- you just generate a cert with the right bits to say it's a ca certificate and then use it to sign any other certificate you want.

But the only devices that will consider your signature worth anything are ones you also install your ca certificate on. So it's useful and common in internal networks but isn't really what is being asked here.

The hard part is getting in the root CA store of operating systems and browsers. As far as I know they are all maintained independently with their own requirements.

i am not making shit up, I promise I've ran many game servers over the years. I am obviously generalizing as of course there are counter examples especially MMOs.

But then there is warcraft 1 through 3 that were peer to peer and quake, half life, unreal, painkiller, enemy territory, and just about every fps game of the era that came with the software to run your own dedicated server, or could host a listen server while playing.

If you want to just look at a single very mainstream example, look at call of duty. Everything up to and including cod4:mw came with the software to run your own server. nothing after it did, though a few let you 'run your own server' by paying their approved hosting provider to run a copy for you, but it was always under their control and not something you could just set up on hardware you already have.

i think the simplest explanation is this:

If your game requires a server component to be played, let players run the server. Ideally from day 1, but at least as part of shutting down your game.

it's really not hard, that's how multi-player games worked until lootboxes took off and replaced modding.

i didn't downvote but imo it is light on data. having some more info on methodology would help, like where did the data come from? was there any normalization or other processes?

It's hard to know if this is a map of words used most in an area relative to how little it's used elsewhere, or just most common? or just..cherry picking slang that isn't actually commonly used but is from that area?

on bash tricks · c/bash · 6 pts · 1y

another useful one is <(cmd here)

It's like $(cmd here) but instead of returning the output of the command as a string passed into the arguments, it makes a new file descriptor for the output of the command and returns the path to it, for use in commands that want a file as an argument.

So for example if you want to use diff to compare your local passwd file to a remote one..

diff -u <(ssh host1 cat /etc/passwd) /etc/passwd

Admittedly I can't think of many things I've used this for outside of diff and alternatives to diff..but I've used it there a lot, like comparing the results of running two slightly different queries.

All I can think of are some variations of you trusting a service to validate your id and give you a token that just asserts your id has been validated.

But it's still not really privacy preserving because it relies on trusting both parties to not collaborate against your privacy. if at some point the id provider decides to start keeping records of what tokens were generated from your id, and the service provider tracking what was consumes with that token, then you can still put it all back together.