Yeah I hear you. Idk why I didn’t mind it in Kingdom Come Deliverance, but did in Witcher 3. Somewhere I feel Witcher 3 doesn’t tell you everything exactly and something massive happens coz of your choice, while KCD being so grounded seemed very straightforward, and you could hope your skills would influence the chances of getting what you want.
I am looking forward to Fable, because it too feels like a KCD like experience where you get to be who you want to be, and almost always know what your dialogue choice will end up doing.
Got laid off this week. Sucks. Severance is good enough for few months, will just work my backlog I guess.
Finished Witcher 3 main story, will start DLCs after the remaster is out (I thought I was in the safe 11 years post release, guess not lol).
I am trying Helldivers 2, not into multiplayer but thought I could see if it is something I like.
I wanna get into Cyberpunk 2077 next, but I feel decision fatigue after Witcher 3 (my first CDPR game). I actually like linear games with not many choices, makes me anxious that I’m playing game wrong, just like I feel I’m living life wrong. Especially when games are 40+ hour long. Let’s see if I can get over it.
Playing Witcher 3 lately for the first time. Coming from already playing games like Kingdom Come Deliverance, Assassin’s Creed Odyssey, and modern God of War games, it’s interesting to see how Witcher 3 retains its original flavour and yet its formula has been taken into various extremes by other games. I love the realism and interesting story lines of KCD, and the mindless addictive loop of AC Odyssey full of fantastical myths and moral choices, and the emotional depth of God of War. Overall I weirdly feel KCD took the best lessons and created something really unique.
I don’t know if it’s fair to compare these games like this, but yeah, I get these comparisons in my mind.
Speaking of Witcher 3, it took me three tries to actually get into it, the game is quite a lot when you start it, especially not having played first two. But once I did, it was really fun. I was torn at every moral choice, and a bit burnt out eventually. I don’t love difficult choices with consequences in games as in real life, but it’s good to confront that anyway. A lot of the quests are memorable for that reason.
Overall, enjoying it a lot. I’m sure people in 2015 must have their minds blown by this game back then.
Enshitification was when they hiked prices and claimed it was more value. This actually seems okay for the largest publisher on planet to have their own sub, like Ubisoft, EA, Rockstar. Though I wonder do they really have that good games? I use gamepass more for third party lineup than first party.
Just finished Silent Hill 2 Remake. Really enjoyed it. Time slowed down as I played it, the game isn’t that scary coming from games like RE7, but the atmosphere and the trauma stories are really something. Medium from Bloober was similar in that way. The gameplay was fun too, never overstayed its welcome.
I feel they did creepy rooms and underworld better than Alan Wake 2 did it. Not sure if it’s fair to compare them, but parts of it made me feel how AW2 didn’t go far enough in some of its sequences.
UE5 sucks though. Lots of noisy and shimmery graphics and fps at times dips to literal slideshow on PS5.
Just finished God of War Valhalla. It’s a great amalgamation of rouge lite loop and
::: spoiler Tap for spoiler
Therapy. The concept works wonderfully as like in therapy you keep getting challenged even though everything is pretty much the same again and again, and you come out stronger, sometimes even temporarily broken. Who would have thought they’ll bring therapy to a macho killing monsters game. Works beautifully.
:::
And now I’m playing Resident Evil 8. Even though it’s stressful it’s really calming after labouring a platinum and getting all trophies of Valhalla.
Aww thanks.
Yeah I hear you. Idk why I didn’t mind it in Kingdom Come Deliverance, but did in Witcher 3. Somewhere I feel Witcher 3 doesn’t tell you everything exactly and something massive happens coz of your choice, while KCD being so grounded seemed very straightforward, and you could hope your skills would influence the chances of getting what you want.
I am looking forward to Fable, because it too feels like a KCD like experience where you get to be who you want to be, and almost always know what your dialogue choice will end up doing.
Poe’s law
Got laid off this week. Sucks. Severance is good enough for few months, will just work my backlog I guess.
Finished Witcher 3 main story, will start DLCs after the remaster is out (I thought I was in the safe 11 years post release, guess not lol).
I am trying Helldivers 2, not into multiplayer but thought I could see if it is something I like.
I wanna get into Cyberpunk 2077 next, but I feel decision fatigue after Witcher 3 (my first CDPR game). I actually like linear games with not many choices, makes me anxious that I’m playing game wrong, just like I feel I’m living life wrong. Especially when games are 40+ hour long. Let’s see if I can get over it.
My experience as well. I would say try to reach bloody baron quest, that’s after white orchard. That’s when you’ll know if this works for you.
These don’t exist in my country but when I had traveled I pressed these all the time? I hope that country is doing okay.
Playing Witcher 3 lately for the first time. Coming from already playing games like Kingdom Come Deliverance, Assassin’s Creed Odyssey, and modern God of War games, it’s interesting to see how Witcher 3 retains its original flavour and yet its formula has been taken into various extremes by other games. I love the realism and interesting story lines of KCD, and the mindless addictive loop of AC Odyssey full of fantastical myths and moral choices, and the emotional depth of God of War. Overall I weirdly feel KCD took the best lessons and created something really unique.
I don’t know if it’s fair to compare these games like this, but yeah, I get these comparisons in my mind.
Speaking of Witcher 3, it took me three tries to actually get into it, the game is quite a lot when you start it, especially not having played first two. But once I did, it was really fun. I was torn at every moral choice, and a bit burnt out eventually. I don’t love difficult choices with consequences in games as in real life, but it’s good to confront that anyway. A lot of the quests are memorable for that reason.
Overall, enjoying it a lot. I’m sure people in 2015 must have their minds blown by this game back then.
As per Google translate it seems so.
And trusting restaurants. It says vegan on menu, you check with them and they say it’s vegan, you wait for your order, and there’s cheese on it.
Holy crap how did they all get released in months or max 6 years? Damn
I guess the is implied, count is explicit. A thing becomes one thing and the thing becomes thing.
My God, since when?
Enshitification was when they hiked prices and claimed it was more value. This actually seems okay for the largest publisher on planet to have their own sub, like Ubisoft, EA, Rockstar. Though I wonder do they really have that good games? I use gamepass more for third party lineup than first party.
The decade of war crimes
Just finished Silent Hill 2 Remake. Really enjoyed it. Time slowed down as I played it, the game isn’t that scary coming from games like RE7, but the atmosphere and the trauma stories are really something. Medium from Bloober was similar in that way. The gameplay was fun too, never overstayed its welcome.
I feel they did creepy rooms and underworld better than Alan Wake 2 did it. Not sure if it’s fair to compare them, but parts of it made me feel how AW2 didn’t go far enough in some of its sequences.
UE5 sucks though. Lots of noisy and shimmery graphics and fps at times dips to literal slideshow on PS5.
RDR1 is on PC already!
https://store.steampowered.com/app/2668510/Red_Dead_Redemption/
Rdr2. Still waiting for a fps patch on console (most powerful machine I possess)
Just finished God of War Valhalla. It’s a great amalgamation of rouge lite loop and
::: spoiler Tap for spoiler Therapy. The concept works wonderfully as like in therapy you keep getting challenged even though everything is pretty much the same again and again, and you come out stronger, sometimes even temporarily broken. Who would have thought they’ll bring therapy to a macho killing monsters game. Works beautifully. :::
And now I’m playing Resident Evil 8. Even though it’s stressful it’s really calming after labouring a platinum and getting all trophies of Valhalla.
Idk why they are calling it console grade when their focus is largely on in vehicle displays. It’s more like threejs than unreal.
For a second I thought I was colour blind, then I remembered I am stupid
I thought there were no clients in Valhalla