nemopy

u/nemopy@lemmy.zip
3 posts · 7 comments

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Honestly? It looks like you're on the right path, based on what I see.
I'd keep focusing on the CC and progress through, since that'll open up even more stuff, which is more possibilities.
Other than that, on a general note, I'd suggest if at some point you want to tidy up and have all machines in one place, to build a Shed.
On the decoration stuff, my SO likes to follow other people's designs, and they have really beautiful farms.
For money, most stuff will take some effort to get a lot of money, though for what I see, other comments already mention that. You can improve all processes to make the most money, mining = desert, crops = greenhouse, fishing = fish smoker + fish knowledge, animals = more expensive animals.
Once you complete most of the game (getting perfection is hard), I'd also suggest you getting mods. They'll bring the parts of the game you like the most to a new level, as they are made with love from the community. You can get mod bundles or select them manually, but you'll find ease of life features and extended content. I always recommend automate for a 2nd playthrough.

I did not provide more details because of trying to hold off on spoilers

on Release Cubyz 0.3.0 · c/Cubyz · 1 pts · 21d

To add to this, IMO the focus in procedural generation in Cubyz brings in that the end game and engine is less focused on mimicking minecraft, so they'll add ideas that a base minecraft engine couldn't.
This also implies that if you've already played Minecraft, Cubyz will most likely be a newish experience.

You could say that mods can implement anything, but the base design influences how mods will be designed and what workarounds they'll have to take. If the design were perfect, no mod would ever take a single workaround.