okmko

u/okmko@lemmy.world
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on nur Bahnhof verstehen · c/memes · 4 pts · 12d

Ha! All three of the big East Asian languages also don't have articles. (It's also why we drop them all the time when learning to speak English.)

Y'all remember the PSX emu Bleem! ? You could buy it commercially as a physical disk from the shelves of a store? I have no idea how they got away with it but that seems unthinkable these days.

I feel like, based on the interface, they just took PCSX, swapped the splash screen, and somehow distributed it commercially, along with even running TV ads. They must've been sued into oblivion by Sony.

I found parry difficult to learn (but once it's down for an attack it's muscle memory) and I play fighting games where people count frames, where you have to make 300ms reactions out of multiple incoming prompts, and where you have 2 frames parry windows as opposed to E33's 16 frames (I believe).

The most frustrating thing is that the telegraphing is just not that clear. I actually wish they increased the FOV change so that it's more apparent when it's at its maximum.

I thought the community census was that DS3 was peak roll fest in a bad way.

Oceiros is literally flailing with minimum telegraph. And most of the bosses are roll dodge checks with Dancer being the worst offender.

The thing is, I feel like Miyazaki's design philosophy does have action at its core. The first game that From released after he joined was AC4, which was a wildy different experience from its predecessor. It went from controlling a helicopter to a god damn fighter jet, and is still the most twitch-based AC to this day.