pastromic

u/pastromic@citizensgaming.com
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Yeah what little we see looks amazing and it makes me wish they would actually show something this year at CitizenCon.

I think a lot of us didn't quite pay attention to what CRs vision was from the start. If you go back and look at Wing Commander 2, you can see exactly what he's trying to do. When he said "I want to make the game I didn't have the tech for before", he really meant motion capture and high def graphics, not necessary gameplay tech.

This reminded me of Wing Commander and the cutscenes from the different areas around the ship. We're really going to be living inside that Idris for a while when SQ42 drops.

Obviously we want to see exploration. It's hard to even really grasp what exactly CIG is going to do for it. We've seen a few concept renders and things for how the exploration scanning is going to work, but I feel like there's a ton of content that will need to be made to make it interesting. Lots of derelect ships and station, points of interest on planets, and unique content that make players feel like they're finding something new. I really hope they can pull it off.

The Vulture is a fun ship right now and can make quite a bit of money. It's not that far outside of your price range.

I usually just bounce around to the new ships to try them out and that's why I enjoy the melt/credit system on RSI website so much.