pmw

u/pmw@lemmy.world
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What exactly do you think Jumanji is? It sounds like you think sleep is like Jumanji but in the movies you don't go into Jumanji, Jumanji comes out of Jumanji. I mean technically one guy, Robin Williams, goes into Jumanji, but the rest of Jumanji is that Jumanji comes out of Jumanji, so it's not like sleep, and suggesting so makes it clear you don't know what you're talking about. Anyway if sleep was like Jumanji you would need medicine and rope and such to get out alive (from the series of jungle emergencies), not just coffee, so maybe try being prepared next time?

First category: people choose their morality. Every generation looks at the world and chooses a morality they think will help them succeed. Could call this "popular morality".

Second category: systems of morality that are basically a generation that wrote down what they think worked well for them. Could call this "traditional morality".

Then I guess the third category is "philosophical morality" but the philosopher can't completely separate themselves from their traditional and popular views. The other categories like to pretend they are philosophical, absolute, certain, scientific, etc.

Oatly gets nice and foamy with a bit of shaking, that's the main thing for me. That foam layer makes a hot beverage way more enjoyable.

Matter has a specific meaning in physics but for this purpose I'd define matter as anything that exists in the world and behaves according to the rules of physics.

We can do science to determine how matter behaves and we can determine it keeps behaving that way whether any conscious being is interacting with it. That's why I think matter is more of a foundation of reality than experience. Experience can come and go but matter keeps doing its thing.

Certainly we must rely on experience to learn anything about matter so from an epistemological point of view it is the foundation of knowledge but I do think we can discover a deeper foundation for reality through science.

If it was useful I'd use it. Every magic item price list I've seen has outlandish prices I would never use, so they are only useful as rough starting points. It's not clear what you are planning to do better than what is out there. You say the prices are exact but they are also randomized? What does that mean? Am I seeing randomly different prices every time I use the tool? And what do you mean by sliding scale? Like a UI slider widget that scales all the prices in the tool?

What I really need is a comprehensive guide to creating a gold economy for my players, along with well thought out price ranges for all magic items that fit into that economy. That's what the DMG should have.

on *Permanently Deleted* · c/asklemmy · 1 pts · 311d

OneNote is better for note-taking incorporating a pen (stylus), and Dynalist is better for lists, but Obsidian is decent for both and has some unique add-ons (Leaflet map plugin). I still use all three.

on Why do we enjoy music? · c/asklemmy · 2 pts · 1y

Our ancestors benefitted from recognizing the nuances in each other's vocalisations. How exactly that translates to enjoyment I'm not sure, but I guess enjoying listening to vocalisations means you focus more on it so you can recognize more nuance. Similar to why we enjoy looking at actors' faces and recognizing emotions that way.

I mean imagine the documentary initially with Gottfried and then swap in Attenborough... Bad to good right? I think there's a point here about good films being easy to ruin in many different ways, while bad films are probably already ruined in several ways so fixing one thing like a voice is unlikely to save it.

I heard it snarl before I saw it. It was chasing a deer, noticed me, stopped and just sat there staring at me about 50 yds away across a little valley, not menacing towards me, more curious. I put my hands on my head to try to "look big". After a while of us staring at each other, I lost my nerve and backed away and then sprinted away towards a nearby street. It didn't chase. Based on the ease with which it leaped up that hill after the deer, it obviously could have caught me if it wanted to. Funnily enough I met someone else on the trail just afterwards, told him there was a mountain lion, and he was like "where?"and ran towards where I saw it... This was in southern California.

Pillars of Eternity was moddable only because it was written in C# (Unity iirc), making it possible (though not straightforward) to more or less modify the code however you want. So a mod was essentially a bunch of overwritten classes.

A game that you could literally just fork on GitHub and change things would certainly be moddable in a sense... Handling multiple mods without conflicts, however, is another thing. For that you need a proper modding interface, like the original Baldur's Gate or Skyrim.