Yeah i could agree with that. I think soulslike and roguelite can overlap but here its not quite a soulslike. The main thing it's lacking is that there is no real loss for death other than you lost your run so no "run back" risk trying to get your souls. I also think that it doesn't quite reach the difficulty id expect from a soulslike, since the game seems to be a little more geared towards setting you up with gear intended for building combos off of. That just naturally brings down the game difficulty.
But, it's still fun. Finished another boss this morning and going to be doing the 3rd tier runs now.
Ive been playing Curse of the Dead Gods (from the giveaway- thanks again!). I'm currently through 3/3 of the first tier runs and 2/3 of the 2nd tier runs (then 3x3rd tier and 1x 4th tier from what i can tell without spoilers).
I'm having quite a bit of fun with it. It's a roguelite that has some interesting combinations of your gear (weapons+relics) + curses (which are generally bad but some have bonuses in addition to the bad). Last run i did i had a relic that gives +1 constitution any time i was under 50% health when entering a new room, a claw weapon that scaled with constitution, a 2 relics that healed me 16% per room, and another relic that gave me 100% of damage taken as gold. So basically every room i was triggering traps to go down to 34% health and make several hundred free gold which in turn also scales my weapon. My claw weapon was doing 50 damage per strike and shredded enemies. I almost beat the 2nd boss of that stage no-hit on my first attempt because it was such a strong combo lol.
Since you say you're pretty lore oriented then i would start with DS1. It holds up. If you were just meh on lore then id say dive in with DS3 since that's my favorite fromsoft game
Highly recommend starting with beginner box. It's beginner friendly for GMs and players. There are two floors and each floor is about 3-4 hours.
If you have a good time then Abomination Vaults is a 3 book adventure that covers levels 1-10. It ties directly into Beginner Box if you want or you can start Abom Vaults with new characters and from the very start. Abomination vaults is a mega dungeon so lots of combat opportunities, but it also has lots of roleplay potential too depending on how the players approach each floor.
I like to think my rules aren't sketchy, but the closest would be for character building my rules for uncommon and rare options are "tell me a story i can't say no to"
For uncommon options I'm pretty willing to take anything as long as it's not just an obvious power grab. For rare stuff i look more to see how much thought they've put into it and if it would negatively affect the rest of the party.
End result: I've had some pretty freak tables and others where everyone sticks to core ancestries.
I'm not sure id define it as "favorite", but when i think about this the most memorable skill check boss that comes to mind for me is Dancer (ds3). Whether you accidently come across her early or doing it later she can be a considerable fight. Though unfortunately she can be cheesed so it does lose some value from that
Haven't played demon souls. Didn't love elden ring. Of the remaining DS3 is my favorite but part of that i think is just because it's the most familiar. Sekiro and bloodborne i loved as well. If i had to choose i think bloodborne 2 because id love to see more of that story the most alongside new atrocities, and i really loved the layers of exploration/shortcut it brought.
I'm curious, when you say sekiro has so much untapped potential, does anything in particular come to mind?
Yeah i could agree with that. I think soulslike and roguelite can overlap but here its not quite a soulslike. The main thing it's lacking is that there is no real loss for death other than you lost your run so no "run back" risk trying to get your souls. I also think that it doesn't quite reach the difficulty id expect from a soulslike, since the game seems to be a little more geared towards setting you up with gear intended for building combos off of. That just naturally brings down the game difficulty.
But, it's still fun. Finished another boss this morning and going to be doing the 3rd tier runs now.
Ive been playing Curse of the Dead Gods (from the giveaway- thanks again!). I'm currently through 3/3 of the first tier runs and 2/3 of the 2nd tier runs (then 3x3rd tier and 1x 4th tier from what i can tell without spoilers).
I'm having quite a bit of fun with it. It's a roguelite that has some interesting combinations of your gear (weapons+relics) + curses (which are generally bad but some have bonuses in addition to the bad). Last run i did i had a relic that gives +1 constitution any time i was under 50% health when entering a new room, a claw weapon that scaled with constitution, a 2 relics that healed me 16% per room, and another relic that gave me 100% of damage taken as gold. So basically every room i was triggering traps to go down to 34% health and make several hundred free gold which in turn also scales my weapon. My claw weapon was doing 50 damage per strike and shredded enemies. I almost beat the 2nd boss of that stage no-hit on my first attempt because it was such a strong combo lol.
Nightmares
I completely forgot this game was a thing. But not planning on buying a switch2 for one game
Would love Lies of P. Saw a bit of a boss fight on a stream and it seemed right up my alley. Haven't heard of a lot of those though
Since you say you're pretty lore oriented then i would start with DS1. It holds up. If you were just meh on lore then id say dive in with DS3 since that's my favorite fromsoft game
Highly recommend starting with beginner box. It's beginner friendly for GMs and players. There are two floors and each floor is about 3-4 hours.
If you have a good time then Abomination Vaults is a 3 book adventure that covers levels 1-10. It ties directly into Beginner Box if you want or you can start Abom Vaults with new characters and from the very start. Abomination vaults is a mega dungeon so lots of combat opportunities, but it also has lots of roleplay potential too depending on how the players approach each floor.
I like to think my rules aren't sketchy, but the closest would be for character building my rules for uncommon and rare options are "tell me a story i can't say no to"
For uncommon options I'm pretty willing to take anything as long as it's not just an obvious power grab. For rare stuff i look more to see how much thought they've put into it and if it would negatively affect the rest of the party.
End result: I've had some pretty freak tables and others where everyone sticks to core ancestries.
I'm not sure id define it as "favorite", but when i think about this the most memorable skill check boss that comes to mind for me is Dancer (ds3). Whether you accidently come across her early or doing it later she can be a considerable fight. Though unfortunately she can be cheesed so it does lose some value from that
I wonder if there will be a new slayer iconic then, since it seemed they used the pf1 slayer iconic Zadim for the pf2 Avenger class archetype
Haven't played demon souls. Didn't love elden ring. Of the remaining DS3 is my favorite but part of that i think is just because it's the most familiar. Sekiro and bloodborne i loved as well. If i had to choose i think bloodborne 2 because id love to see more of that story the most alongside new atrocities, and i really loved the layers of exploration/shortcut it brought.
I'm curious, when you say sekiro has so much untapped potential, does anything in particular come to mind?