Specifically for doom, you'd add typst-ts-mode in your packages.el in a package! entry and check either eglot or lsp-mode doc for how to configure the LSP.
Not how I understand it, but I'm not a lawyer. The user that uses the script to generate the code can copyright the output and oop can copyright their script (and the output they themself generate). If it worked like you said, it would be trivial to write a script that generates all possible code by enumerating possible programs, then because the script will eventually generate your code, it's already copyrighted. This appear absurd to me.
If the script copies chunks of code under the copyright of the original script writer, I typically see for those parts that the original owner keeps copyright of those chunks and usually license it in some way to the user. But the code from the user input part is still copyrightable by the user. And that's that last part that is most interesting for the copyright of AI works. I'm curious how the law will settle on that.
At some point, uppercase letters were written without accent in French. I'm unsure where this comes from, but I heard this was due to the limitations of printing presses, and then typewriters kept the convention.
In any case, the style is quite out of fashion today, but I know people who still write (handwriting and typing) without using accented uppercase letters.
Maybe look into PipeWire, Reaper in jack mode works fine connected to PipeWire for me, without any of the problems you mentioned.
It is quite possible that your desktop audio already uses PipeWire depending on your distribution, you would need to look at latency settings if you want live playback.
Search for copyright assignment agreements, there are a few good template documents. I’d request a signed document instead of simply stating it in the PR. In all cases I would recommend verifying the document and process by a lawyer before you start using it.
Also, I would consider not requiring copyright assignment if at all possible for the project in question.
If I understand your reply correctly (the output of free would be clearer), having 80% of RAM used as cache would indicate that it is used for caching files such as map and chunk data. This is normal in Linux, and the game would lag more without this feature. The link I shared explains it better than I can.
If you feel this is still not the case, you can share info such as free output, list of open files, etc, while the issue occurs.
I’m expecting mapping will write a lot of map data to files in your world folder which might explain the apparent high ram usage. Try looking at disk usage while the issue occur maybe ?
Open source
Not […] allow […] commercial applications
For some definitions of open source, this is contradictory (FOSS). Some non FOSS licenses do limit commercial use while making the source available, this could be a possibility for you.
But, I’d instead recommend that you check if a copyleft license such as the GPL provide enough protections for your use case.
I don't have the information regarding xmodmap, but here are two other options which I am using if you are interested.
With the compose key set, you can hit / = to get ≠. Or you can set custom sequences in .XCompose, but I don't believe you can get the exact combination you suggested.
If you like magit, https://github.com/0WD0/majutsu is already quite good.
I think google hides an additional mark in their own edits so the tool can perform an actual check in this case.
They would not detect any AI edit from other providers.
There are tools to remove these hidden "signatures" E.g. https://github.com/wiltodelta/remove-ai-watermarks
I'm not commenting on the ethics.
On average, electrons "move forward" much much slower than that:
https://en.wikipedia.org/wiki/Drift_velocity
But even the whole "electrical signal" is slower than the speed of light:
https://en.wikipedia.org/wiki/Velocity_factor#Typical_velocity_factors
I've had to edit typst recently and I used
https://codeberg.org/meow_king/typst-ts-mode
And the LSP: https://github.com/Myriad-Dreamin/tinymist
Specifically for doom, you'd add typst-ts-mode in your packages.el in a package! entry and check either eglot or lsp-mode doc for how to configure the LSP.
Not how I understand it, but I'm not a lawyer. The user that uses the script to generate the code can copyright the output and oop can copyright their script (and the output they themself generate). If it worked like you said, it would be trivial to write a script that generates all possible code by enumerating possible programs, then because the script will eventually generate your code, it's already copyrighted. This appear absurd to me.
Relevant: https://www.vice.com/en/article/musicians-algorithmically-generate-every-possible-melody-release-them-to-public-domain/
If the script copies chunks of code under the copyright of the original script writer, I typically see for those parts that the original owner keeps copyright of those chunks and usually license it in some way to the user. But the code from the user input part is still copyrightable by the user. And that's that last part that is most interesting for the copyright of AI works. I'm curious how the law will settle on that.
I'm open to counterarguments.
Maybe with Xpra you could do something like that
Corner color for iff, memory for if
Colors in pairs, all yellow are the same and all red are opposite, and so on (all blues the same blue-all orange opposite, etc.)
I only add the color if it encodes completely one or more rule so I can dim them.
At some point, uppercase letters were written without accent in French. I'm unsure where this comes from, but I heard this was due to the limitations of printing presses, and then typewriters kept the convention.
In any case, the style is quite out of fashion today, but I know people who still write (handwriting and typing) without using accented uppercase letters.
Maybe look into PipeWire, Reaper in jack mode works fine connected to PipeWire for me, without any of the problems you mentioned.
It is quite possible that your desktop audio already uses PipeWire depending on your distribution, you would need to look at latency settings if you want live playback.
CLOG is very enjoyable to work with. I only have nice things to tell about developer experience and quality of documentation.
Next, they are going to ban importation of crowbars, because these tools can theoretically be used to pry open some car doors.
I am not a lawyer this is not legal advice.
Search for copyright assignment agreements, there are a few good template documents. I’d request a signed document instead of simply stating it in the PR. In all cases I would recommend verifying the document and process by a lawyer before you start using it.
Also, I would consider not requiring copyright assignment if at all possible for the project in question.
https://support.google.com/docs/answer/3093339?hl=en
A lot of fun so far ! Thanks for making this
If I understand your reply correctly (the output of free would be clearer), having 80% of RAM used as cache would indicate that it is used for caching files such as map and chunk data. This is normal in Linux, and the game would lag more without this feature. The link I shared explains it better than I can.
If you feel this is still not the case, you can share info such as free output, list of open files, etc, while the issue occurs.
There might be an actual issue in your case, but this feels to me like https://www.linuxatemyram.com/
I’m expecting mapping will write a lot of map data to files in your world folder which might explain the apparent high ram usage. Try looking at disk usage while the issue occur maybe ?
For some definitions of open source, this is contradictory (FOSS). Some non FOSS licenses do limit commercial use while making the source available, this could be a possibility for you.
But, I’d instead recommend that you check if a copyleft license such as the GPL provide enough protections for your use case.
I don't have the information regarding xmodmap, but here are two other options which I am using if you are interested.
I recommend https://github.com/kmonad/kmonad
On verra bien. Je me garde le doit d’être surpris