uskok

u/uskok@lemmy.world
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I'll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.

I loved the puzzle with the pattern, it reminded me of Zelazny's Amber because it's shamelessly taken from there, and I think it works well.

The best thing in the video is the music director explaining the decisions behind music design and character themes. I'm sure other games do similar things but I rarely notice them. So it's good to be explicitly told about it to be able to appreciate this aspect.

You seem to know what you are talking about but the other guy skimmed a wiki article after a brief web search, so I'm not sure whom to trust.

People hide this pattern called "loss" in unrelated context to confuse people. And people who recognize it feel smart, or angry, or disappointed. It's a form of mild trolling, there is not much more to it. The meme originates from a comic but this is completely irrelevant.

on 6÷2(1+2) · c/memes · 4 pts · 2y

I agree with your core message, that the issue is caused by bad notation. However I don't really see why you consider implicit multiplication to be the sole reason. In my mind, a/bc is equally as ambiguous as a/b*c. The symbols are not important.

You don't even consider this in your article, instead you seem to take the position that the operations are resolved from left to right. This idea probably comes from programming languages, as they commonly use this convention, but I haven't seen this defined in mathematics anywhere. I'm open to being wrong here, so if you can show me such a definition from an authoritative source (maybe ISO) I'd be thankful.

As it stands, you basically claim "the original notation is ambiguous, but with explicit × the answer is obviously nine, because my two calculators agree", even though you just discounted calculator proofs. By the way, both calculators explicitly define this left-to-right order in their documentation.

The ISO section 7.1.3 you quoted is very reasonable and succinct, and contradicts your claim that explicit multiplication sign removes ambiguity. There would be no need for this section if a left-to-right rule existed.

I remember using it only once to a great effect, it's similar to your example with the gem. There was an item in the nest of big birds and we couldn't deal with them, so we hid behind a corner and used a hand to throw the item towards another hand who was able to throw it to a safe spot.

You don't need to take the same number of levels in both classes, it's common to take a single level from another class to get some proficiencies or class features.

The biggest negative is that you postpone cool class abilities, and you cannot get the best ones from higher levels. This also means that you could mess up the character if you don't plan the build before starting, but this isn't a big problem in this game as you can change everything later.

In the interview they mention a specific case of taking two spellcasting classes, that's what I was wondering about.