wccrawford

u/wccrawford@lemmyonline.com
0 posts · 33 comments

Recent posts

No posts.

Recent comments

As a developer, the experience is so much better on Android for me. And I oppose the walled garden on a ideological level.

But I have to admit some of the features are compelling. Some of them aren't even really Apple's doing, such as Genshin Impact supporting wireless controllers on IOS14+, but not Android at all. Others are built in, such as the lidar scanning.

They haven't yet tempted me over, though, because phones are incredibly expensive and even if I weren't opposed to the walled garden, I'm pretty invested in the Android ecosystem now.

At some point I plan to borrow someone's iPhone and try Genshin on it, and if that works well... Well, I might just switch anyhow. Or maybe I get sick of that game before that. ;)

After looking into z-wave and zigbee and having installed a lot of wifi devices, I also decided to wait for Matter. I've been pretty disappointed in the reviews I've seen, and the range of devices is really limited. I'm starting to wonder if I should just give up and go with Z-wave.

I think the tutorial for Pikmin 4 is boring and painful for people who already know the deal. And I think the constant, slow interruptions absolutely kill the pacing, at least at the beginning.

I'm there for the gameplay loop, not to read the same recycled trash dialogue that every Pikmin game has, and it's ridiculously similar to other basic games, too.

The devs seem to think I'd rather watch the UI do pretty things than play the game, and they couldn't be more wrong. Maybe that crap snappy, let me skim through dialogue at rocket speed, and let's get on with the fun.

I used to upgrade every generation, and yeah, it was stupidly expensive. But it was my only hobby, and you could actually seen performance increases each time.

But for the last 10 years or so, there's much less point. Sometimes there are major advances (Cuda, RTX) that make it worthwhile for a single generation upgrade, but mostly it's just a few FPS at highest settings. So now I just upgrade every few years.

People love a launcher. People hate multiple launchers. People despise launchers they use for a single game.

That said, it probably wasn't the launcher that killed sales, other than the fact that it wasn't on Steam for some random discovery sales. People who wanted to play the new COD bought it, and then found out what the launcher was, not the other way around.

I don't use a respirator at all, but I also don't hang out in that room while it's printing, and I have a small air purifier that runs in there full time.

So you've used one of those mechanic leveling tools to manually set the screws so that the bed is the same distance from the nozzle in all 4 corners, and the automated probe is telling you that it's 1.5mm off from left to right? That's pretty weird.

Someone else mentioned there being flex/deflection in things, and I think that's something I'd look at first. But I'd also look at the sensor and see if there's a reason it would do that. Is it still the stock black or blue sensor? I never had problems with mine, but I've heard a lot of complaints about them, mostly that they're not accurate, especially on certain surfaces. Since they sense metal, maybe your bed has extra metal on one side vs the other?

I'm just spitballing here because it's weird enough that I can't really imagine what's going on.

The loading bar that I implemented in our app at work is real. It only advances when it has done something, and it advanced that % of the total when it has done it.

It gets away with that because unlikely other bars mentioned here, what's it's doing is a lot of little things that all take about the same time, and so it's actually a pretty decent approximation of how much is done.

So there's at least one that isn't fake. ;)